Explore infinite worlds and build everything from the simplest of homes to the grandest of castles. Play in creative mode with unlimited resources or mine deep into the world in survival mode, crafting weapons and armor to fend off dangerous mobs. Create, explore and survive alone or with friends on mobile devices or Windows
EXPAND YOUR GAME:
Marketplace - Discover the latest community creations in the marketplace! Get unique maps, skins, and texture packs from your favorite creators.
Slash commands - Tweak how the game plays: you can give items away, summon mobs, change the time of day, and more.
Add-Ons - Customize your experience even further with free Add-Ons! If you're more tech-inclined, you can modify data-driven behaviors in the game to create new resource packs.
Realms - Play with up to 10 friends cross-platform, anytime, anywhere on Realms, your own private server that we host for you. Try a free day trial in-app.
Multiplayer - Play with up to 4 friends with a free Xbox Live account online.
Servers - Join free massive multiplayer servers and play with thousands of others! Discover gigantic community-run worlds, compete in unique mini-games and socialize in lobbies full of new friends!
LEARN MORE: https:///www.minecraft.net/
On March 28, , a man who calls himself Kurt J. Mac loaded a new game of Minecraft. As the landscape filled in around his character, Mac surveyed the blocky, pixellated trees, the cloud-draped mountains, and the waddling sheep. Then he started walking. His goal for the day was simple: to reach the end of the universe.
Nearly three years later, Mac, who is now thirty-one, is still walking. He has trekked more than seven hundred virtual kilometres in a hundred and eighty hours. At his current pace, Mac will not reach the edge of the world, which is now nearly twelve thousand kilometres away, for another twenty-two years.
In the four years since its initial release, Minecraft has become a phenomenon that is played by more than forty million people around the world, on computers, smartphones, and video-game consoles. It is primarily a game about human expression: a giant, Lego-style construction set in which every object can be broken down into its constituent elements and rebuilt in the shape of a house, an airship, a skyscraper, or whatever else a player can create.
Minecraft’s universe is procedurally generated, meaning that an algorithm places each asset—every hill, mountain, cave, river, sheep, and so on—in a unique arrangement every time a new game is loaded, so that no two players’ worlds are exactly alike. Markus Persson, the game’s creator, planned for these worlds to be infinitely large: if a player kept walking in a single direction, the game would create more of the world in front of him, like an engineer forever laying track for an advancing train.
But, at extreme distances from a player’s starting point, a glitch in the underlying mathematics causes the landscape to fracture into illogical shapes and patterns. “Pretty early on, when implementing the ‘infinite’ worlds, I knew the game would start to bug out at long distances,” Persson told me. “But I did the math on how likely it was people would ever reach it, and I decided it was far away enough that the bugs didn’t matter.”
In March, , Persson wrote a blog post about the problem in the game’s source code and the mysterious area where Minecraft’s world begins to warp and disintegrate, which he calls the Far Lands. Around that time, inspired by the legions of Minecraft players who record and broadcast their adventures, Mac started a YouTube channel to document his virtual exploits. As he cast about for a fresh angle to distinguish his episodes from those of other YouTube Minecraft-casters, he came upon Persson’s post. It was exactly what Mac had been searching for: he changed the name of his YouTube channel to Far Lands or Bust!, and he set off to see them for himself. “In my ignorance, I thought the journey might take a year or so,” Mac told me. “Had I known that the Far Lands were so many thousands of kilometres away, I might have been more hesitant.”
Mac’s preparations for the hike were basic. He gathered the materials to craft a sword, for protection, and a pickax, for digging rudimentary shelters to hide from the game’s lethal nocturnal terrors. “Most important, I brought a compass,” he said. “The compass always points toward the original spawn point. That way, I would know that, as long as I walk in the direction opposite the needle’s point, I am headed in the right direction.”
Mac has filmed his entire odyssey, breaking it up into separate YouTube episodes, which now make up four seasons. “The YouTube format serves the journey well, allowing the viewer to experience the entire adventure along with me,” he said. “Also, if anyone had doubts as to whether or not I was making this trek to the Far Lands without cheating, they could go back and watch all of the footage.” But Mac soon realized that he would have to fill each episode with commentary, both to engage his audience and to stave off loneliness. “The series transformed into a sort of podcast, where the topics I talk about might have little to do with the journey itself,” he said. “Of course, it is always exciting when Minecraft re-grabs my attention with a perilous cliff, a zombie attack, or a memorable landscape, and I remember the journey I’m on.”
By one measure, Mac’s endeavor is motivated by the same spirit that propels any explorer toward the far reaches of the unknown. Today, we live in a world meticulously mapped by satellites and Google cars, making uncharted virtual lands some of the last places that can satisfy a yearning for the beyond, as well as locations where you are simply, as Mac puts it, “first.” “My viewers and I are the only people to ever see these places exactly as they are,” he said. “Once we walk past, we will never see them again.”
While the premise of walking in a single direction through a video game for hundreds of hours may seem banal, Minecraft has a special ability to create unscripted character drama. In almost every one of Far Lands or Bust’s three hundred or so episodes, each of which lasts for around thirty-five minutes, Mac encounters something of note. “On June 6, , in episode thirty-two, I tamed a wolf,” he recalled. “He quickly became a fan favorite and my only companion on the trip. Unfortunately, on the final day of the season, Wolfie, as I’d named him, mysteriously disappeared during a break.” Mac presumed that Wolfie had been glitched out of the game, and his disappearance lent a sour note to the season finale. But, in an unlikely plot twist, Mac was reunited with the Wolfie during the first episode of season four, and the pair continued the journey together.
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"Update" redirects here. For other uses, see Update (disambiguation).
"Patch" redirects here. For the terrain feature, see Random patch.
This page links to the version history lists for different development stages and editions of Minecraft.
- Version history
- Pre-classic (May 10 – May 16, )
- Classic (May 16 – November 10, )
- Indev (December 23, – February 23, )
- Infdev (February 27 – June 30, )
- Alpha (June 30 – December 3, )
- Beta (December 20, – November 11, )
- Official Release, or Java Edition (November 18, – present)
- Development versions (September 9, – present)
New Nintendo 3DS Edition
Legacy Console Edition
- Version history
- Xbox Edition (May 9, – March 19, )
- PlayStation 3 Edition (December 17, – April 15, )
- PlayStation 4 Edition (September 4, – September 9, )
- Xbox One Edition (September 5, – December 3, )
- PlayStation Vita Edition (October 14, – April 15, )
- Wii U Edition (December 17, – March 19, )
- Nintendo Switch Edition (May 11, – June 21, )
This article is about the original video game. For the greater franchise, see Minecraft (franchise). For other uses, see Minecraft (disambiguation).
Minecraft is a sandbox video game developed by the Swedish video game developer Mojang Studios. The game was created by Markus "Notch" Persson in the Java programming language. Following several early private testing versions, it was first made public in May before fully releasing in November , with Jens Bergensten then taking over development. Minecraft has since been ported to several other platforms and is the best-selling video game of all time, with over million copies sold and over million monthly active users as of [update].
In Minecraft, players explore a blocky, procedurally-generated3D world with virtually infinite terrain, and may discover and extract raw materials, craft tools and items, and build structures or earthworks. Depending on game mode, players can fight computer-controlled mobs, as well as cooperate with or compete against other players in the same world. Game modes include a survival mode, in which players must acquire resources to build the world and maintain health, and a creative mode, where players have unlimited resources and access to flight. Players can modify the game to create new gameplay mechanics, items, and assets.
Minecraft has been critically acclaimed, winning several awards and being cited as one of the greatest video games of all time. Social media, parodies, adaptations, merchandise, and the annual Minecon conventions played large roles in popularizing the game. The game has also been used in educational environments to teach chemistry, computer-aided design, and computer science. In , Mojang and the Minecraftintellectual property were purchased by Microsoft for US$ billion. A number of spin-off games have also been produced, such as Minecraft: Story Mode, Minecraft Dungeons, and Minecraft Earth.
Minecraft is a 3Dsandbox game that has no specific goals to accomplish, allowing players a large amount of freedom in choosing how to play the game. However, there is an achievement system, known as "advancements" in the Java Edition of the game, and "trophies" on the PlayStation ports. Gameplay is in the first-person perspective by default, but players have the option for third-person perspective. The game world is composed of rough 3D objects—mainly cubes and fluids, and commonly called "blocks"—representing various materials, such as dirt, stone, ores, tree trunks, water, and lava. The core gameplay revolves around picking up and placing these objects. These blocks are arranged in a 3D grid, while players can move freely around the world. Players can "mine" blocks and then place them elsewhere, enabling them to build things. Many commentators have described the game's physics system as unrealistic. The game also contains a material known as redstone, which can be used to make primitive mechanical devices, electrical circuits, and logic gates, allowing for the construction of many complex systems.
The game world is virtually infinite and procedurally generated as players explore it, using a map seed that is obtained from the system clock at the time of world creation (or manually specified by the player). There are limits on vertical movement, but Minecraft allows an infinitely large game world to be generated on the horizontal plane. Due to technical problems when extremely distant locations are reached, however, there is a barrier preventing players from traversing to locations beyond 30,, blocks from the center.[i] The game achieves this by splitting the world data into smaller sections called "chunks" that are only created or loaded when players are nearby. The world is divided into biomes ranging from deserts to jungles to snowfields; the terrain includes plains, mountains, forests, caves, and various lava/water bodies. The in-game time system follows a day and night cycle, and one full cycle lasts 20 real-time minutes.
When starting a new world, players must choose one of five game modes, as well as one of four difficulties, ranging from peaceful to hard. Increasing the difficulty of the game causes the player to take more damage from mobs, as well as having other difficulty-specific effects. For example, the peaceful difficulty prevents hostile mobs from spawning, and the hard difficulty allows players to starve to death if their hunger bar is depleted. Once selected, the difficulty can be changed, but the game mode is locked and can only be changed with cheats.
New players have a randomly selected default character skin of either Steve or Alex, but the option to create custom skins was made available in  Players encounter various non-player characters known as mobs, such as animals, villagers, and hostile creatures. Passive mobs, such as cows, pigs, and chickens, can be hunted for food and crafting materials. They spawn in the daytime, while hostile mobs—including large spiders, skeletons, and zombies—spawn during nighttime or in dark places such as caves. Some hostile mobs, such as zombies, skeletons and drowned (underwater versions of zombies), burn under the sun if they have no headgear. Other creatures unique to Minecraft include the creeper (an exploding creature that sneaks up on the player) and the enderman (a creature with the ability to teleport as well as pick up and place blocks). There are also variants of mobs that spawn in different conditions; for example, zombies have husk variants that spawn in deserts.
Minecraft has two alternative dimensions besides the overworld (the main world): the Nether and the End. The Nether is a hell-like dimension accessed via player-built portals; it contains many unique resources and can be used to travel great distances in the overworld, due to every block traveled in the Nether being equivalent to 8 blocks traveled in the overworld. The player can build an optional boss mob called the Wither out of materials found in the Nether. The End is a barren land consisting of many islands. A boss dragon called the Ender Dragon dwells on the main island. Killing the dragon opens access to an exit portal, which upon entering cues the game's ending credits and a poem written by Irish novelist Julian Gough. Players are then teleported back to their spawn point and may continue the game indefinitely.
In survival mode, players have to gather natural resources such as wood and stone found in the environment in order to craft certain blocks and items. Depending on the difficulty, monsters spawn in darker areas outside a certain radius of the character, requiring players to build a shelter at night. The mode also has a health bar which is depleted by attacks from mobs, falls, drowning, falling into lava, suffocation, starvation, and other events. Players also have a hunger bar, which must be periodically refilled by eating food in-game, except in peaceful difficulty. If the hunger bar is depleted, automatic healing will stop and eventually health will deplete. Health replenishes when players have a nearly full hunger bar or continuously on peaceful difficulty.
Players can craft a wide variety of items in Minecraft. Craftable items include armor, which mitigates damage from attacks; weapons (such as swords or axes), which allows monsters and animals to be killed more easily; and tools, which break certain types of blocks more quickly. Some items have multiple tiers depending on the material used to craft them, with higher-tier items being more effective and durable. Players can construct furnaces, which can cook food, process ores, and convert materials into other materials. Players may also exchange goods with a villager (NPC) through a trading system, which involves trading emeralds for different goods and vice versa.
The game has an inventory system, allowing players to carry a limited number of items. Upon dying, items in the players' inventories are dropped unless the game is reconfigured not to do so. Players then re-spawn at their spawn point, which by default is where players first spawn in the game, and can be reset by sleeping in a bed or using a respawn anchor. Dropped items can be recovered if players can reach them before they disappear or despawn after 5 minutes. Players may acquire experience points by killing mobs and other players, mining, smelting ores, breeding animals, and cooking food. Experience can then be spent on enchanting tools, armor and weapons. Enchanted items are generally more powerful, last longer, or have other special effects.
Hardcore mode is a survival mode variant that is locked to the hardest setting and has permadeath. If a player dies in a hardcore world, they are no longer allowed to interact with it, so they can either be put into spectator mode and explore the world or delete it entirely. This game mode can only be accessed within the Java Edition.
In creative mode, players have access to nearly all resources and items in the game through the inventory menu, and can place or remove them instantly. Players can toggle the ability to fly freely around the game world at will, and their characters do not take any damage and are not affected by hunger. The game mode helps players focus on building and creating projects of any size without disturbance.
Adventure mode was designed specifically so that players could experience user-crafted custom maps and adventures. Gameplay is similar to survival mode but with various restrictions, which can be applied to the game world by the creator of the map. This forces players to obtain the required items and experience adventures in the way that the map maker intended. Another addition designed for custom maps is the command block; this block allows map makers to expand interactions with players through scripted server commands.
Spectator mode allows players to fly through blocks and watch gameplay without directly interacting. Players do not have an inventory, but can teleport to other players and view from the perspective of another player or creature. This game mode can only be accessed within Java Edition and Console Legacy Editions.
See also: Minecraft server
Multiplayer in Minecraft enables multiple players to interact and communicate with each other on a single world. It is available through direct game-to-game multiplayer, LAN play, local split screen (console-only), and servers (player-hosted and business-hosted). Players can run their own servers, use a hosting provider, or connect directly to another player's game via Xbox Live. Single-player worlds have local area network support, allowing players to join a world on locally interconnected computers without a server setup.Minecraft multiplayer servers are guided by server operators, who have access to server commands such as setting the time of day and teleporting players. Operators can also set up restrictions concerning which usernames or IP addresses are allowed or disallowed to enter the server. Multiplayer servers have a wide range of activities, with some servers having their own unique rules and customs. The largest and most popular server is Hypixel, which has been visited by over 14 million unique players.Player versus player combat (PvP) can be enabled to allow fighting between players. Many servers have custom plugins that allow actions that are not normally possible.
In , Mojang announced Minecraft Realms, a server hosting service intended to enable players to run server multiplayer games easily and safely without having to set up their own. Unlike a standard server, only invited players can join Realms servers, and these servers do not use IP addresses. Minecraft: Java Edition Realms server owners can invite up to twenty people to play on their server, with up to ten players online at a time. Minecraft Realms server owners can invite up to people to play on their server, with up to ten players online at one time. The Minecraft: Java Edition Realms servers do not support user-made plugins, but players can play custom Minecraft maps.Minecraft Realms servers support user-made add-ons, resource packs, behavior packs, and custom Minecraft maps. At Electronic Entertainment Expo , support for cross-platform play between Windows 10, iOS, and Android platforms was added through Realms starting in June , with Xbox One and Nintendo Switch support to come later in , and support for virtual reality devices. On 31 July , Mojang released the beta version of the update allowing cross-platform play. Nintendo Switch support for Realms was released in July 
Main article: Minecraft mods
The modding community consists of fans, users and third-party programmers. Using a variety of application program interfaces that have arisen over time, they have produced a wide variety of downloadable content for Minecraft, such as modifications, texture packs and custom maps. Modifications of the Minecraft code, called mods, add a variety of gameplay changes, ranging from new blocks, new items, new mobs to entire arrays of mechanisms to craft. The modding community is responsible for a substantial supply of mods from ones that enhance gameplay, such as minimaps, waypoints, and durability counters, to ones that add to the game elements from other video games and media. While a variety of mod frameworks were independently developed by reverse engineering the code, Mojang has also enhanced vanillaMinecraft with official frameworks for modification, allowing the production of community-created resource packs, which alter certain game elements including textures and sounds. Players can also create their own "maps" (custom world save files) which often contain specific rules, challenges, puzzles and quests, and share them for others to play. Mojang added an adventure mode in August  and "command blocks" in October , which were created specially for custom maps in Java Edition. Data packs, introduced in version of the Java Edition, allow further customization, including the ability to add new advancements, dimensions, functions, loot tables, predicates, recipes, structures, tags, world generation settings, and biomes.
The Xbox Edition supports downloadable content, which is available to purchase via the Xbox Games Store; these content packs usually contain additional character skins. It later received support for texture packs in its twelfth title update while introducing "mash-up packs", which combines texture packs with skin packs and changes to the game's sounds, music and user interface. The first mash-up pack (and by extension, the first texture pack) for the Xbox Edition was released on 4 September , and was themed after the Mass Effect franchise. Unlike Java Edition, however, the Xbox Edition does not support player-made mods or custom maps. A cross-promotional resource pack based on the Super Mario franchise by Nintendo was released for the Wii U Edition worldwide on 17 May  A mash-up pack based on Fallout was announced for release on the Wii U Edition. In April , malware was discovered in several downloadable user-made Minecraft skins for use with the Java Edition of the game.Avast stated that nearly 50, accounts were infected, and when activated, the malware would attempt to reformat the user's hard drive. Mojang promptly patched the issue, and released a statement stating that "the code would not be run or read by the game itself", and would only run when the image containing the skin itself was opened.
In June , Mojang released an update known as the "Discovery Update" to the Bedrock version of the game. The update includes a new map, a new game mode, the "Marketplace", a catalogue of user-generated content that gives Minecraft creators "another way to make a living from the game", and more.
|"Pretty Scary Update"|
|"The Update that Changed the World"|
|"World of Color Update"|
|"Village & Pillage"|
|"Caves & Cliffs: Part I"|
|"Caves & Cliffs: Part II"|
|"The Wild Update"|
Before coming up with Minecraft, Markus "Notch" Persson was a game developer with King through March , at the time serving mostly browser games, during which he learnt a number of different programming languages. He would prototype his own games during his off-hours at home, often based on inspiration he found from other games, and participated frequently on the TIGSource forums for independent developers. One of these personal projects was called "RubyDung", a base-building game inspired by Dwarf Fortress, but as an isometric three dimensional game like RollerCoaster Tycoon. He had already made a 3D texture mapper for another zombie game prototype he had started to try to emulate the style of Grand Theft Auto: Chinatown Wars. Among the features in "RubyDung" he explored was a first-person view similar to Dungeon Keeper but at the time, felt the graphics were too pixelated and omitted this mode. Around March , Persson left King and joined jAlbum, but otherwise kept working on his prototypes.
Infiniminer, a block-based open-ended mining game first released in April , sparked Persson's inspiration for how to take "RubyDung" forward.Infiniminer heavily influenced the visual style of gameplay, including bringing back the first-person mode, the "blocky" visual style and the block-building fundamentals. However, unlike Infiniminer, Persson wanted Minecraft to have RPG elements.
The original edition of Minecraft, now known as the Java Edition, was first developed in May Persson released a test video on YouTube of an early version of Minecraft. The base program of Minecraft was completed by Persson over a weekend in that month and a private testing was released on TigIRC on 16 May  The game was first released to the public on 17 May as a developmental release on TIGSource forums. Persson updated the game based on feedback from the forums. This version later become known as the Classic version. Further developmental phases dubbed as Survival Test, Indev and Infdev were released between September and June 
The first major update, dubbed Alpha, was released on 30 June  Although Persson maintained a day job with Jalbum.net at first, he later quit in order to work on Minecraft full-time as sales of the alpha version of the game expanded. Persson continued to update the game with releases distributed to users automatically. These updates included new items, new blocks, new mobs, survival mode, and changes to the game's behavior (e.g. how water flows). To back the development of Minecraft, Persson set up a video game company, Mojang, with the money earned from the game. Mojang co-founders included Jakob Porser, one of Persson's coworkers from King, and Carl Manneh, jAlbum's CEO.
On 11 December , Persson announced that Minecraft was entering its beta testing phase on 20 December  He further stated that bug fixes and all updates leading up to and including the release would still be free. Over the course of the development, Mojang hired several new employees to work on the project.
Mojang moved the game out of beta and released the full version on 18 November  On 1 December , Jens "Jeb" Bergensten took full creative control over Minecraft, replacing Persson as lead designer. On 28 February , Mojang announced that they had hired the developers of the popular "Bukkit" developer API for Minecraft, to improve Minecraft's support of server modifications. This acquisition also included Mojang apparently taking full ownership of the CraftBukkit server mod which enables the use of Bukkit, although the validity of this claim was questioned due to its status as an open-source project with many contributors, licensed under the GNU General Public License and Lesser General Public License.
On 15 September , Microsoft announced a $ billion deal to buy Mojang, along with the ownership of the Minecraftintellectual property. The deal was suggested by Persson when he posted a tweet asking a corporation to buy his share of the game after receiving criticism for enforcing terms in the game's end user license agreement (EULA), which had been present in the EULA in the prior three years. According to Persson, Mojang CEO Carl Manneh received a call from a Microsoft executive shortly after the tweet, asking if Persson was serious about a deal. Mojang was also approached by other companies including Activision Blizzard and Electronic Arts. The deal with Microsoft was arbitrated on 6 November , and led to Persson becoming one of Forbes' "World's Billionaires".
Since the first full release of Minecraft, dubbed the "Adventure Update", the game has been continuously updated with many major updates, available for free to users who have already purchased the game. The most recent major update was "Caves & Cliffs Part I", which added more types of blocks, plants, and mobs. It was released on 8 June The next planned update, "Caves & Cliffs Part II", is set to be released in the latter half of , and will expand the game's underground biomes with more types of blocks and mobs and revamp mountainous world generation. Another planned update, "The Wild Update", is set to be released in 
The original version of the game was renamed to Minecraft: Java Edition on 18 September to separate it from Bedrock Edition, which was renamed to just Minecraft by the Better Together Update.
The Bedrock Edition has also been regularly updated, with these updates now matching the themes of Java Edition updates. Other versions of the game such as the various console editions and Pocket Edition were either merged into Bedrock and/or discontinued and as such have not received further updates.
On 16 April , a beta version of Minecraft implementing physically based rendering, ray tracing and DLSS was released by Nvidia on RTX-enabled GPUs. The final version was released on 8 December 
Minecraft: Pocket Edition
In August , Minecraft: Pocket Edition was released for the Xperia Play on the Android Market as an early alpha version. It was then released for several other compatible devices on 8 October  An iOS version of Minecraft was released on 17 November  A port was made available for Windows Phones shortly after Microsoft acquired Mojang. The port concentrates on the creative building and the primitive survival aspect of the game, and does not contain all the features of the PC release. On his Twitter account, Jens Bergensten said that the Pocket Edition of Minecraft is written in C++ and not Java, due to iOS not being able to support Java.
On 10 December , in observance of Mojang's acquisition by Microsoft, a port of Pocket Edition was released for Windows Phone  On 18 January , Microsoft announced that it would no longer maintain the Windows Phone versions of Pocket Edition. On 19 December , the full version of Minecraft: Pocket Edition was released on iOS, Android and Windows Phone.
Pocket Edition had been replaced by Minecraft: Bedrock Edition in enabling cross-platform play with Xbox One and Nintendo Switch editions.
Legacy console editions
An Xbox version of the game, developed by 4J Studios, was released on 9 May  On 22 March , it was announced that Minecraft would be the flagship game in a new Xbox Live promotion called Arcade NEXT. The game differs from the home computer versions in a number of ways, including a newly designed crafting system, the control interface, in-game tutorials, split-screen multiplayer, and the ability to play with friends via Xbox Live. The worlds in the Xbox version are also not "infinite", and are essentially barricaded by invisible walls. The Xbox version was originally similar in content to older PC versions, but was gradually updated to bring it closer to the current PC version prior to its discontinuation. An Xbox One version featuring larger worlds among other enhancements was released on 5 September 
Versions of the game for the PlayStation 3 and PlayStation 4 were released on 17 December and 4 September respectively. The PlayStation 4 version was announced as a launch title, though it was eventually delayed. A version for PlayStation Vita was also released in October  Like the Xbox versions, the PlayStation versions were developed by 4J Studios.
On 17 December , Minecraft: Wii U Edition was released. The Wii U version received a physical release on 17 June in North America, in Japan on 23 June , and in Europe on 30 June  A Nintendo Switch version of the game was released on the Nintendo eShop on 11 May , along with a physical retail version set for a later date. During a Nintendo Direct presentation on 13 September , Nintendo announced that Minecraft: New Nintendo 3DS Edition would be available for download immediately after the livestream, and a physical copy available on a later date. The game is only compatible with the "New" versions of the 3DS and 2DS systems, and does not work with the original 3DS, 3DS XL, or 2DS models.
On 20 September , the Better Together Update was released on the Xbox One, Windows 10, VR, and mobile versions of the game, which used the Pocket Edition engine to enable cross-platform play between each of these versions. This version of the game eventually became known as the Bedrock Edition. Shortly after, the Bedrock Edition was also ported to the Nintendo Switch.
On 18 December , the PlayStation 3, PlayStation Vita, Xbox , and Wii U versions of Minecraft received their final update and would later become known as Legacy Console Editions.
The PlayStation 4 version of Minecraft was updated in December and became part of the Bedrock edition, which enabled cross-platform play for users with a free Xbox Live account.
Minecraft: Education Edition
Minecraft: Education Edition is an educational version of the base game, designed specifically for use in educational establishments such as schools, and built off of the Bedrock codebase. It is available on Windows 10, MacOS, iPadOS and Chrome OS. It includes a Chemistry Resource Pack, free lesson plans on the Minecraft: Education Edition website, and two free companion applications: Code Connection and Classroom Mode.
An initial beta test was carried out between 9 June and 1 November  The full game was then released on Windows 10 and MacOS on 1 November  On 20 August , Mojang Studios announced that it would bring Education Edition to iPadOS in Autumn It was released to the App Store on 6 September  On 27 March , it was announced that the Education Edition would be operated by JD.com in China. On 26 June , an Education Edition Public Beta was made available to Google Play Store compatible Chromebooks. The full game was released to the Google Play Store for Chromebooks on 7 August 
On 20 May , Minecraft China was announced as a localized edition for China, where it was released under a licensing agreement between NetEase and Mojang. The PC edition was released for public testing on 8 August The iOS version was released on 15 September , and the Android version was released on 12 October  The PC edition is based on the original Java Edition, while the iOS and Android mobile version is based on the Bedrock Edition. The edition is free-to-play, and had over million players by November 
Other PC versions
Apart from Minecraft: Java Edition and Minecraft for Windows 10, there are other versions of Minecraft for PC, including Minecraft Classic,Minecraft 4K, and for the Raspberry Pi.
Minecraft 4K is a simplified version of Minecraft similar to the Classic version that was developed for the Java 4K game programming contest "in way less than 4 kilobytes". The map itself is finite—composed of 64×64×64 blocks—and the same world is generated every time. Players are restricted to placing or destroying blocks, which consist of grass, dirt, stone, wood, leaves, and brick.
Minecraft for Windows 10 is currently exclusive to Microsoft's Windows 10 operating system. The beta for it launched on the Windows Store on 29 July  This version has the ability to play with Xbox Live friends, and to play local multiplayer with owners of Minecraft on other Bedrock platforms. Other features include the ability to use multiple control schemes, such as a gamepad, keyboard, or touchscreen (for Microsoft Surface and other touchscreen-enabled devices), virtual reality support, and to record and take screenshots in-game via the built-in GameDVR.
A version of Minecraft for the Raspberry Pi was officially revealed at Minecon The Pi Edition is based on Pocket Edition Alpha v, and with the added ability of using text commands to edit the game world. Players can open the game code and use the Python programming language to manipulate things in the game world. It also includes a scripting API to modify the game, and server software for multiplayer. The game was leaked on 20 December , but was quickly pulled off. It was officially released on 11 February  Mojang stopped providing updates to Minecraft: Raspberry Pi Edition in It is preinstalled on Raspberry Pi OS and can be downloaded for free from the official website.
Main article: Music of Minecraft
Minecraft's music and sound effects were produced by German musician Daniel Rosenfeld, better known as C The background music in Minecraft is instrumental ambient music. On 4 March , Rosenfeld released a soundtrack titled Minecraft – Volume Alpha; it includes most of the tracks featured in Minecraft, as well as other music not featured in the game. Kirk Hamilton of Kotaku chose the music in Minecraft as one of the best video game soundtracks of  On 9 November , Rosenfeld released the second official soundtrack, titled Minecraft – Volume Beta, which includes the music that was added in later versions of the game. A physical release of Volume Alpha, consisting of CDs, black vinyl, and limited-edition transparent green vinyl LPs, was issued by indie electronic label Ghostly International on 21 August  In addition to Rosenfeld's work, other composers have contributed tracks to the game since release, including Samuel Åberg, Gareth Coker, Lena Raine, and Kumi Tanioka.
See also: Minecraft (franchise) §Other Minecraft editions
Around , prior to Minecraft's full release, there had been collaboration between Mojang and The Lego Group to make a Lego brick-based Minecraft game to be called Brickcraft. This would have modified the base Minecraft game to use Lego bricks, which meant adapting the basic 1x1 block to account for larger pieces typically used in Lego sets. Persson had worked on the preliminary version of this game, which he had named "Project Rex Kwon Do" based on the joke from Napoleon Dynamite. Lego had greenlit the project to go forward, and while Mojang had put two developers on the game for six months, they later opted to cancel the project, as Mojang felt that the Lego Group were too demanding on what they could do, according to Mojang's Daniel Kaplan. The Lego Group had considered buying out Mojang to complete the game, but at this point Microsoft made its offer to buy the company for over US$2 billion. According to the Lego Group's Ronny Scherer, the company was not yet sure of the potential success of Minecraft at this point and backed off from acquisition after Microsoft brought this offer to Mojang.
Early on, Persson planned to support the Oculus Rift with a port of Minecraft. However, after Facebook acquired Oculus in , he abruptly canceled plans noting "Facebook creeps me out." A community-made modification known as Minecraft VR was developed in to provide virtual reality support to Minecraft: Java Edition oriented towards Oculus Rift hardware. A fork of the Minecraft VR modification known as Vivecraft ported the mod to OpenVR, and is oriented towards supporting HTC Vive hardware. On 15 August , Microsoft launched official Oculus Rift support for Minecraft on Windows  Upon its release, the Minecraft VR mod was discontinued by its developer due to trademark complaints issued by Microsoft, and Vivecraft was endorsed by the community makers of the Minecraft VR modification due to its Rift support and being superior to the original Minecraft VR mod. Also available is a Gear VR version, titled Minecraft: Gear VR Edition.Windows Mixed Reality support was added in On 7 September , Mojang Studios announced that the PlayStation 4 version of the game would be getting PlayStation VR support in the same month. The only officially supported VR versions of Minecraft are the PlayStation 4 version, Minecraft: Gear VR Edition and Minecraft for Windows 10 for Oculus Rift and Windows Mixed Reality headsets.
This section is missing information about the individual reception of each version of the game. Please expand the section to include this information. Further details may exist on the talk page.(October )
Minecraft received critical acclaim, praising the creative freedom it grants players in-game, as well as the ease of enabling emergent gameplay. Critics have praised Minecraft's complex crafting system, commenting that it is an important aspect of the game's open-ended gameplay. Most publications were impressed by the game's "blocky" graphics, with IGN describing them as "instantly memorable". Reviewers also liked the game's adventure elements, noting that the game creates a good balance between exploring and building. The game's multiplayer feature has been generally received favorably, with IGN commenting that "adventuring is always better with friends". Jaz McDougall of PC Gamer said Minecraft is "intuitively interesting and contagiously fun, with an unparalleled scope for creativity and memorable experiences". It has been regarded as having introduced millions of children to the digital world, insofar as its basic game mechanics are logically analogous to computer commands. 
IGN was disappointed about the troublesome steps needed to set up multiplayer servers, calling it a "hassle". Critics also said that visual glitches occur periodically. Despite its release out of beta in , GameSpot said the game had an "unfinished feel", adding that some game elements seem "incomplete or thrown together in haste".
A review of the alpha version, by Scott Munro of the Daily Record, called it "already something special" and urged readers to buy it.Jim Rossignol of Rock, Paper, Shotgun also recommended the alpha of the game, calling it "a kind of generative 8-bit LegoStalker". On 17 September , gaming webcomicPenny Arcade began a series of comics and news posts about the addictiveness of the game. The Xbox version was generally received positively by critics, but did not receive as much praise as the PC version. Although reviewers were disappointed by the lack of features such as mod support and content from the PC version, they acclaimed the port's addition of a tutorial and in-game tips and crafting recipes, saying that they make the game more user-friendly.
Minecraft: Pocket Edition initially received mixed reviews from critics. Although reviewers appreciated the game's intuitive controls, they were disappointed by the lack of content. The inability to collect resources and craft items, as well as the limited types of blocks and lack of hostile mobs, were especially criticized. After updates added more content, Pocket Edition started receiving more positive reviews. Reviewers complimented the controls and the graphics, but still noted a lack of content.
Minecraft surpassed over a million purchases less than a month after entering its beta phase in early  At the same time, the game had no publisher backing and has never been commercially advertised except through word of mouth, and various unpaid references in popular media such as the Penny Arcade webcomic. By April , Persson estimated that Minecraft had made €23million (US$33million) in revenue, with , sales of the alpha version of the game, and over 1 million sales of the beta version. In November , prior to the game's full release, Minecraft beta surpassed 16 million registered users and 4 million purchases. By March , Minecraft had become the 6th best-selling PC game of all time. As of 10October[update], the game has sold 17 million copies on PC, becoming the best-selling PC game of all time. As of 10October[update], the game has sold approximately 60 million copies across all platforms, making it the best-selling video game of all time. On 25 February , the game reached million registered users. By May , million copies had been sold across all platforms, making it the single best-selling video game of all time. The free-to-play Minecraft China version had over million players by November 
The Xbox version of Minecraft became profitable within the first day of the game's release in , when the game broke the Xbox Live sales records with , players online. Within a week of being on the Xbox Live Marketplace, Minecraft sold upwards of a million copies. GameSpot announced in December that Minecraft sold over million copies since the game debuted on Xbox Live Arcade in May  In , Minecraft was the most purchased title on Xbox Live Arcade; it was also the fourth most played title on Xbox Live based on average unique users per day. As of 4April[update], the Xbox version has sold 12 million copies. In addition, Minecraft: Pocket Edition has reached a figure of 21 million in sales. The PlayStation 3 version sold one million copies in five weeks. The release of the game's PlayStation Vita version boosted Minecraft sales by 79%, outselling both PS3 and PS4 debut releases and becoming the largest Minecraft launch on a PlayStation console. The PS Vita version sold , digital copies in Japan within the first two months of release, according to an announcement by SCE Japan Asia. By January , , digital copies of Minecraft were sold in Japan across all PlayStation platforms, with a surge in primary school children purchasing the PS Vita version.Minecraft helped improve Microsoft's total first-party revenue by $63 million for the second quarter. The game, including all of its versions, had over million monthly active players by September 
On its 11th anniversary in May , the company announced that Minecraft had reached over million copies sold across platforms with over million monthly active players. By April , the number of active monthly users had climbed to million.
In July , PC Gamer listed Minecraft as the fourth-best game to play at work. In December of that year, Good Game selected Minecraft as their choice for Best Downloadable Game of ,Gamasutra named it the eighth best game of the year as well as the eighth best indie game of the year, and Rock, Paper, Shotgun named it the "game of the year".Indie DB awarded the game the Indie of the Year award as chosen by voters, in addition to two out of five Editor's Choice awards for Most Innovative and Best Singleplayer Indie. It was also awarded Game of the Year by PC Gamer UK. The game was nominated for the Seumas McNally Grand Prize, Technical Excellence, and Excellence in Design awards at the March Independent Games Festival and won the Grand Prize and the community-voted Audience Award. At Game Developers Choice Awards , Minecraft won awards in the categories for Best Debut Game, Best Downloadable Game and Innovation Award, winning every award for which it was nominated. It also won GameCity's video game arts award. On 5 May , Minecraft was selected as one of the 80 games that would be displayed at the Smithsonian American Art Museum as part of The Art of Video Games exhibit that opened on 16 March  At the Spike Video Game Awards, Minecraft won the award for Best Independent Game and was nominated in the Best PC Game category. In , at the British Academy Video Games Awards, Minecraft was nominated in the GAME Award of category and Persson received The Special Award. In , Minecraft XBLA was awarded a Golden Joystick Award in the Best Downloadable Game category, and a TIGA Games Industry Award in the Best Arcade Game category. In it was nominated as the family game of the year at the British Academy Video Games Awards. Minecraft Console Edition won the award for TIGA Game Of The Year in  In , the game placed 6th on USgamer's The 15 Best Games Since list. In , Minecraft placed 6th on Time's The 50 Best Video Games of All Time list.
Minecraft was nominated for the Kids' Choice Awards for Favorite App, but lost to Temple Run. It was nominated for the Kids' Choice Awards for Favorite Video Game, but lost to Just Dance . The game later won the award for the Most Addicting Game at the Kids' Choice Awards. In addition, the Java Edition was nominated for "Favorite Video Game" at the Kids' Choice Awards, while the game itself won the "Still Playing" award at the Golden Joystick Awards, as well as the "Favorite Video Game" award at the Kids' Choice Awards.
Main article: Minecraft (franchise)
In September , The Guardian classified Minecraft as the best video game of (the first two decades of) the 21st century, and in November Polygon called the game the "most important game of the decade" in its s "decade in review". In December , Forbes gave Minecraft a special mention in a list of the best video games of the s, stating that the game is "without a doubt one of the most important games of the last ten years." In June , Minecraft was inducted into the World Video Game Hall of Fame.
Minecraft is recognized as one of the first successful games to use an early access model to draw in sales prior to its full release version to help fund development. As Minecraft helped to bolster indie game development in the early s, it also helped to popularize the use of the early access model in indie game development.
Social media sites such as YouTube, Facebook, and Reddit played a significant role in popularizing Minecraft. Research conducted by the University of Pennsylvania's Annenberg School of Communication showed that one-third of Minecraft players learned about the game via Internet videos. In , Minecraft-related videos began to gain influence on YouTube, often made by commentators. The videos usually contain screen-capture footage of the game and voice-overs. Common coverage in the videos includes creations made by players, walkthroughs of various tasks, and parodies of works in popular culture. By May , over four million Minecraft-related YouTube videos had been uploaded. Some popular commentators have received employment at Machinima, a gaming video company that owns a highly watched entertainment channel on YouTube.The Yogscast is a British company that regularly produces Minecraft videos; their YouTube channel has attained billions of views, and their panel at MineCon had the highest attendance. Other well known YouTube personnel include Jordan Maron, who has created many Minecraftparodies, including "Minecraft Style", a parody of the internationally successful single "Gangnam Style" by South Korean rapper Psy. In , YouTube again popularized Minecraft.
"Herobrine" is an urban legend associated with Minecraft, who first appeared as a single image on 4chan's /v/ board. According to rumors, Herobrine appears in players' worlds and builds strange constructions. However, Mojang has confirmed that Herobrine has never existed in Minecraft, and there are no plans to add Herobrine.
Minecraft has been referenced by other video games, such as Torchlight II, Borderlands 2, Choplifter HD, Super Meat Boy, The Elder Scrolls V: Skyrim, The Binding of Isaac, The Stanley Parable, FTL: Faster Than Light, and Super Smash Bros. Ultimate, the lattermost of which features a downloadable character and stage based on Minecraft. It was also referenced by electronic music artist deadmau5 in his performances. A simulation of the game was featured in Lady Gaga's "G.U.Y." music video. The game is also referenced heavily in "Informative Murder Porn", the second episode of the seventeenth season of the animated television series South Park. "Luca$", the seventeenth episode of the 25th season of the animated sitcom The Simpsons, and "Minecraft is for Everyone" by Starbomb was inspired by Minecraft.
Due to the rapid development of Minecraft, many individual versions of the game have been lost to time. A community group named Omniarchive aims to archive these lost versions and have successfully found many of them.
The possible applications of Minecraft have been discussed extensively, especially in the fields of computer-aided design and education. In a panel at MineCon , a Swedish developer discussed the possibility of using the game to redesign public buildings and parks, stating that rendering using Minecraft was much more user-friendly for the community, making it easier to envision the functionality of new buildings and parks. In , a member of the Human Dynamics group at the MIT Media Lab, Cody Sumter, said: "Notch hasn't just built a game. He's tricked 40 million people into learning to use a CAD program." Various software has been developed to allow virtual designs to be printed using professional 3D printers or personal printers such as MakerBot and RepRap.
In September , Mojang began the Block By Block project in cooperation with UN Habitat to create real-world environments in Minecraft. The project allows young people who live in those environments to participate in designing the changes they would like to see. Using Minecraft, the community has helped reconstruct the areas of concern, and citizens are invited to enter the Minecraft servers and modify their own neighborhood. Carl Manneh, Mojang's managing director, called the game "the perfect tool to facilitate this process", adding "The three-year partnership will support UN-Habitat's Sustainable Urban Development Network to upgrade public spaces by " Mojang signed Minecraft building community, FyreUK, to help render the environments into Minecraft. The first pilot project began in Kibera, one of Nairobi's informal settlements, and is in the planning phase. The Block By Block project is based on an earlier initiative started in October , Mina Kvarter (My Block), which gave young people in Swedish communities a tool to visualize how they wanted to change their part of town. According to Manneh, the project was a helpful way to visualize urban planning ideas without necessarily having a training in architecture. The ideas presented by the citizens were a template for political decisions.
In , Stuart Duncan, known online as AutismFather, started a server for autistic children and their families, called Autcraft. The server was created because the public servers had many bullies and trolls that made the autistic kids angry and feel hurt. It was constantly monitored to help players and prevent bullying. The server had a whitelist that only allowed approved players, of which there are 8, players worldwide in  The server had a unique ranking system based on the attributes of the player, offering titles such as "Player of the Week" and "Caught Being Awesome". The server was called "one of the best places on the Internet" and was a subject of a research paper.
In April , the Danish Geodata Agency generated all of Denmark in fullscale in Minecraft based on their own geodata. This is possible because Denmark is one of the flattest countries with the highest point at metres (ft) (ranking as the country with the 30th smallest elevation span), where the limit in default Minecraft is around metres (ft) above in-game sea level.
Taking advantage of the game's accessibility where other websites are censored, the non-governmental organizationReporters Without Borders have used an open Minecraft server to create the Uncensored Library, a repository within the game of journalism by authors from countries (including Egypt, Mexico, Russia, Saudi Arabia and Vietnam) who have been censored and arrested, such as Jamal Khashoggi. The neoclassical virtual building was created over about hours by an international team of 24 people.
Despite its unpredictable nature, Minecraft has also become a popular game for speedrunning, where players time themselves from being dropped into a new world generated by a random seed to reaching "The End". While some speedrunners seek to get the fastest time possible and relying on luck of the seed to optimize conditions, others look to repeat this process consistently as to maintain a comparatively fast average completion time across all runs.
Minecraft has also been used in educational settings. In , an educational organization named MinecraftEdu was formed with the goal of introducing Minecraft into schools. The group works with Mojang to make the game affordable and accessible to schools. The version of Minecraft through MinecraftEDU includes unique features to allow teachers to monitor the students' progress within the virtual world, such as receiving screenshots from students to show completion of a lesson. In September , MinecraftEdu said that approximately , students around the world have access to Minecraft through the company. A wide variety of educational activities involving the game have been developed to teach students various subjects, including history, language arts and science. For an example, one teacher built a world consisting of various historical landmarks for students to learn and explore. Another teacher created a large-scale representation of an animal cell within Minecraft that student could explore and learn how the cell functions work.Great Ormond Street Hospital has been recreated in Minecraft, and it proposed that patients can use it to virtually explore the hospital before they actually visit. Minecraft may also prove as an innovation in Computer Aided Design (CAD). Minecraft offers an outlet of collaboration in design and could have an impact on the industry.
With the introduction of redstone blocks to represent electrical circuits, users have been able to build functional virtual computers within Minecraft. Such virtual creations include a working hard drive, an 8-bit virtual computer, and emulators for the Atari (including one by YouTube personality SethBling) and Game Boy Advance. In at least one instance, a mod has been created to use this feature to teach younger players how to program within a language set by the virtual computer within a Minecraft world.
In September , the British Museum in London announced plans to recreate its building along with all exhibits in Minecraft in conjunction with members of the public. Microsoft and non-profit Code.org had teamed up to offer Minecraft-based games, puzzles, and tutorials aimed to help teach children how to program; by March , Microsoft and Code.org reported that more than 85 million children have used their tutorials.
After the release of Minecraft, some video games were released with various similarities with Minecraft, and some were called "clones" of the game. Examples include Ace of Spades, CastleMiner, CraftWorld, FortressCraft, Terraria, and Total Miner. David Frampton, designer of The Blockheads, reported that one failure of his 2D game was the "low resolution pixel art" that too closely resembled the art in Minecraft which resulted in "some resistance" from fans. A homebrew adaptation of the alpha version of Minecraft for the Nintendo DS, titled DScraft, has been released; it has been noted for its similarity to the original game considering the technical limitations of the system.
In response to Microsoft's acquisition of Mojang and their Minecraft IP, various developers announced further clone titles developed specifically for Nintendo's consoles, as they were the only major platforms to not officially receive Minecraft at the time. These clone titles include UCraft (Nexis Games),Cube Life: Island Survival (Cypronia),Discovery (Noowanda),Battleminer (Wobbly Tooth Games),Cube Creator 3D (Big John Games), and Stone Shire (Finger Gun Games). Despite this the fears were unfounded with official Minecraft releases on Nintendo consoles eventually resuming. Persson made a similar game, Minicraft, for a Ludum Dare competition in 
Main article: Minecon
Minecon is an official fan convention dedicated to Minecraft annually. The first one was held in November at the Mandalay Bay Hotel and Casino in Las Vegas. The event included the official launch of Minecraft; keynote speeches, including one by Persson; building and costume contests; Minecraft-themed breakout classes; exhibits by leading gaming and Minecraft-related companies; commemorative merchandise; and autograph and picture times with Mojang employees and well-known contributors from the Minecraft community.
- ^Minecraft was first publicly available on 17 May , and was fully released on 18 November
- ^Ports to consoles developed by 4J Studios; New Nintendo 3DS port developed by Other Ocean Interactive
- ^PC/Java, Android, iOS, Wii U, Nintendo 3DS, Nintendo Switch
- ^Xbox , Xbox One, Windows Phone, Windows 10 Edition
- ^PlayStation 3, PlayStation 4, PlayStation Vita
- ^Samuel Åberg, Gareth Coker, Lena Raine, and Kumi Tanioka have also contributed since release.
- ^In a blog post, Persson explains:
- let me clarify some things about the "infinite" maps: They're not infinite, but there's no hard limit either. It'll just get buggier and buggier the further out you are. Terrain is generated, saved and loaded, and (kind of) rendered in chunks of blocks. These chunks have an offset value that is a 32 bitinteger roughly in the range negative two billion to positive two billion. If you go outside that range (about 25% of the distance from where you are now to the sun), loading and saving chunks will start overwriting old chunks. At a 16/th of that distance, things that use integers for block positions, such as using items and pathfinding, will start overflowing and acting weird.
- Those are the two "hard" limits.
- ^Only becomes hostile when attacked or directly looked at.
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- ^"Minecraft Raspberry Pi". Mojang. Archived from the original on 27 March Retrieved 27 March
- ^"Amazon's first Fire TV games include in-house titles and Minecraft (update: video)". Engadget. Retrieved 25 September
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- ^"Minecraft for Xbox One to launch on Friday". CNET. Archived from the original on 7 October Retrieved 13 October
- ^"Minecraft: PS Vita Edition Release Date Revealed for North America". IGN. 10 October Archived from the original on 12 October Retrieved 13 October
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- ^ abMakuch, Eddie (7 December ). "Minecraft Wii U Confirmed, Coming Very Soon". GameSpot. CBS Interactive. Archived from the original on 7 December Retrieved 8 December
- ^Jones, Owen (19 December ). "minecraft.net – Apple TV Edition released!". Archived from the original on 27 December Retrieved 30 December
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- ^ abc
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