980 ti vs 1070

980 ti vs 1070 DEFAULT

NVIDIA GeForce GTX Ti
vs
NVIDIA GeForce GTX

The GTX might be the high-end flagship of the latest Pascal set of graphics cards, but their prices keep them out of the reach of most mid-range PC gamers. On the other hand, the GTX is closer to being reasonably affordable at a price tag of $ The good news is, with the release of the GTX Ti, the GTX 's price is getting more discount.

NVIDIA ’s xx70 cards have always been defined by mid-range prices with performance that knocks on the door of high-end graphics cards – especially when overclocked. After taking the time to fully test the Pascal graphics card inside the GTX , we can say without a doubt that it continues the trend. Spec for spec, this GTX leapfrogs its direct predecessor, the GTX , by boasting 2 % more fps.

The GTX has 8 GB RAM compared to the GTX 's 4 GB video memory. In our synthetic benchmarks, the GTX blows past the GTX and, amazingly, even the GTX as well.

Fortunately, gaming performance was quite impressive. The GTX consistently delivers great frame rate increases over the GTX and it really justifies an upgrade. For p Full HD, we were able to play Anthem, Need For Speed: Heat, Shadow of the Tomb Raider, Call of Duty: Black Ops Cold War, Just Cause 4 at 64 fps to 75 fps and kept frame rates hovering around 71 fps.

For p Quad HD, we were able to play GreedFall, Hitman 2, Call of Duty: Black Ops 4, Death Stranding, F1 at 61 fps to 67 fps and kept frame rates hovering around 64 fps. For p 4K, we were able to play Valorant at fps to fps and kept frame rates hovering around fps.

Sours: https://www.gpucheck.com/compare/nvidia-geforce-gtxti-vs-nvidia-geforce-gtx/intel-core-ikghz-vs-intel-core-ikghz/

vs Ti

Advantages and disadvantages


Performance rating
Novelty6 May 2 June
Cost$$
Memory bus width
Pipelines / CUDA cores
Memory bandwidth
Chip lithography1628
Thermal design power (TDP)

Technical City couldn't decide between

NVIDIA GeForce GTX
NVIDIA GeForce GTX

and

NVIDIA GeForce GTX Ti
NVIDIA GeForce GTX Ti

The differences in performance seem too small.


Should you still have questions concerning choice between the reviewed GPUs, ask them in Comments section, and we shall answer.

Sours: https://technical.city/en/video/GeForce-GTXvs-GeForce-GTXTi
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GeForce GTX Ti  vs  

Significantly more render output processors96vs6432 more render output processorsSignificantly more shading units2,vs1, more shading unitsSignificantly more texture mapping unitsvs56 more texture mapping unitsWider memory bus bitvs bit50% wider memory busSignificantly higher clock speed1, MHzvs1, MHzMore than 50% higher clock speedMuch better manhattan score26,vs3,Around x better manhattan scoreMore memory8, MBvs6, MBAround 35% more memoryHigher effective memory clock speed8, MHzvs7, MHzAround 15% higher effective memory clock speedMuch higher turbo clock speed1, MHzvs1, MHzMore than 55% higher turbo clock speedHigher memory clock speed2, MHzvs1, MHzAround 15% higher memory clock speedSignificantly lower TDPWvsW40% lower TDP
Sours: http://gpuboss.com/gpus/GeForce-GTXTi-vs-GeForce-GTX
GTX 980 Ti Vs. GTX 1070 Vs. RTX 2060 - 1080p and 1440p Gaming Benchmarks

GeForce GTX Ti Revisited: How does it fare against the GTX and RTX ?

Today we’re revisiting an old friend, the GeForce GTX Ti and we’re doing so with a 36 game benchmark covering the p and p resolutions. We're particularly interested to see how it performs against more modern GPUs like the GTX and the GeForce RTX So in a way we suppose you could call this more of a GTX Ti vs. GTX vs. RTX test.

About a year ago we reviewed the RTX for the first time. We happened to miss the official launch because Nvidia "lost" our sample in the mail but that meant we didn’t have to rush our tests and we ended up with the full hog and provided a massive 36 game test.

Looking back at that data, we found that the RTX was able to beat the GTX Ti by a slim margin, making it 13% faster than the vanilla GTX We didn’t include older GPUs at the time like the GTX Ti, so the Maxwell-based flagship was absent from that feature. It will be interesting to see if those margins have changed, while also taking a look at how much faster the RTX is when compared to the GTX Ti.

The GTX Ti was released back in mid for $ and the RTX in early for $ That makes the modern Turing GPU three and a half years newer and almost 50% cheaper. The Ti was a beast of a GPU, it shared the same mm2 die with the Titan X and although not all SM units were enabled, it still packed an impressive CUDA cores, 6GB of GDDR5 memory on a bit wide memory bus, and enjoyed a memory bandwidth of GB/s.

A year later the GTX arrived and although it packed just CUDA cores -- 32% fewer than the Ti -- thanks to a ~60% increase in clock speed, performance ended up being very similar and this was largely due to Nvidia moving from TSMC’s 28nm process to what at the time was their latest 16nm manufacturing.

The jump to the 12nm process with the RTX was less extreme, but here we got an entirely new architecture. Notably, the RTX die is 42% larger than the GTX and although the core count has only increased by a little over 10%, the cores are much wider and support technologies such as real-time ray tracing.

Despite the massive increase in die size, Nvidia sold the RTX for a little less than the Pascal-based GTX In a way they had to, as the newer GPU had more features but was just marginally faster. Turing is the more modern architecture, featuring better support for DX12 and Vulkan. So again, it'll be interesting to see if that margin has grown and where -- in other words, which games are favoring Turing today.

Our test setup consists of the MSI GTX Ti Gaming (graphics card names were a little simpler back then) pitted against the MSI RTX Gaming Z and GTX Gaming X. Powering the GPU test rig is the Intel Core iK overclocked to 5 GHz with 16GB of DDR memory. As usual, rather than having 36 individual graphs, we’ll look at about a dozen of the more interesting games and then jump into the performance breakdown graphs. For the discussion, we’ll be focusing on the p results

Benchmarks

Doom Eternal is an interesting game to start with as it makes heavy use of async compute and this is a technology neither the Maxwell or Pascal architectures were able to utilize at the hardware level.

At p the key advantage the GTX has over the Ti is the 8GB VRAM buffer, that and what is likely better driver optimization. The end result means the Ti was almost 20% slower. However it’s the RTX and it’s more modern architecture that really excels in this title, reaching almost fps on average and that meant the Ti was 31% slower.

It’s also worth noting that the makes out even better at p as the Ti is also limited to a 6GB memory buffer. Whereas it was 18% faster than the GTX at p, it’s a whopping 36% faster at p as the memory constraints are less of an issue at this lower resolution.

Moving to Resident Evil 3 we find a situation where the GTX is no faster than the GTX Ti. If anything, it’s a little slower. This was also the case with Resident Evil 2 -- both games use the same engine and look very similar.

With 68 fps on average at p, the Ti fairs very well in this title. The RTX was faster, but this time by just a 13% margin, so while that is certainly progress, it’s not a ton of it.

Where we do see a significant step forward for the Turing based GPU is in Rainbow Six Siege. Here the RTX was a whopping 35% faster than the GTX Ti and almost 40% faster than the GTX

Rainbow Six Siege is a compute-heavy title and previously this meant AMD’s 5th gen GCN products walked all over Nvidia’s Pascal GPUs, such as the GTX However the upgraded Turing cores tackled that weakness and now it’s Nvidia who enjoys an advantage in this title, even when compared to Radeon Navi GPUs.

The leap forward seen here is incredible, though it has to be said, with 79 fps on average the GTX Ti still delivered impressive performance at p.

The Ti also performs very well in Call of Duty: Modern Warfare, spitting out over 60 fps at all times during our test, for an average of 81 fps. It was also just 7% slower than the GTX , though it did trail the much newer RTX by a 24% margin.

The RTX does perform well in this title, even at p and a 23% performance uplift over the GTX is certainly nothing to sneeze at.

This game also supports ray tracing and is therefore heavily optimized for Turing. We've witnessed Pascal GPUs such as the GTX performing quite poorly relative to competitors, in this case the RX So while we're sure Turing improvements help here, we’d wager that driver optimization is playing its role as well.

The GTX Ti performed well in F1 using the new DX12 mode, here it was just 11% slower than the GTX , but more importantly was able to provide smooth playable performance at p with 76 fps on average. The RTX was 32% faster and 18% faster than the GTX , so a reasonable performance uplift in this latest F1 title.

Fortnite also supports DX12 now and using this API we see comparable performance between the GTX Ti and GTX at p using the maximum quality preset. For competitive-type quality settings either will work just fine.

The RTX does offer a 23% performance boost and perhaps not the kind of gain you’d expect to see in this title.

Another popular battle royale game where the GTX and Ti are evenly matched. Both GPUs average just over 70 fps. The RTX was about 20% faster at p, which is a strong performance lead and certainly not a bad generation-on-generation performance uplift.

Shadow of the Tomb Raider remains a visually impressive game even when it's been 18 months since it launched. As you can see it’s a demanding one, even at p. Here the Ti failed to achieve a 60 fps average, as did the GTX , both rendering just over 50 fps. This made the 23% boost offered by the RTX quite noticeable.

World War Z is yet another title where the GTX and Ti are very evenly matched and it’s another title where both easily push above 60 fps at p using the maximum in game quality settings. The RTX was around 18% faster so a reasonable performance uplift there, but it has to be said the Ti hardly looks outdated.

The Gears 5 results are interesting, the GTX is clearly faster than the Ti at p, offering a 12% performance upgrade. However at p the results come together and here the is just 6% faster, verging on a margin of error-type difference. The RTX is just 13% faster than the GTX , though we see a similar margin between the two at both tested resolutions.

Ghost Recon Breakpoint has recently been updated to support Vulkan and this has led to big performance gains for modern GeForce GPUs -- gains of up to 20%.

It seems clear that Nvidia has not optimized for the Ti and Maxwell as the GTX was a whopping 18% faster at p. A similar result to what we saw with another new title, Doom Eternal.

Last up we have World of Tanks and as is often the case with older titles, we see very little difference in performance between the three GPUs, particularly at p. We’re talking a 10% or lower margin between the slowest and fastest GPU. This can be attributed to better driver optimization for older GPUs and or the inability to take advantage of modern features supported by newer GPUs.

For the most part the GTX Ti still looks to be handling itself rather well, though there are some titles such as Ghost Recon Breakpoint, which appear to lack proper driver optimization and therefore will require gamers to reduce graphics settings for smooth performance at p. Since we’ve only looked at a dozen of the tested games, let’s see how these GPUs compared across all 36 games.

Performance Breakdown

At p, the GTX Ti was on average 5% slower than the GTX The only outlier here was The Division 2 where the Ti was for 26% slower for some reason.

Removing that result changes the average by a single percent, making the Ti ~4% slower. For the most part, you’re looking at little to no difference between these two GPUs, 21 of the 36 games tested saw a margin of 5% or less which we typically deem a draw.

Moving to p reduces the margin to 4% and removing The Division 2 doesn’t change anything in that average. 22 of the 36 games saw a margin of 5% difference or less, which confirms these GPUs are very evenly matched.

When compared to the RTX , the GTX Ti was 20% slower on average at p. The Division 2 along with Doom Eternal are weak titles for the Maxwell part.

The old GTX Ti trails the RTX by a similar margin at p. For this match up it was 19% slower on average. Certainly it's on the more demanding, newer, or more technically advanced games where the RTX gets away from the GTX Ti.

The margins are much smaller in titles such as World of Tanks, War Thunder, For Honor and Resident Evil 3, for example. Whereas they’re quite considerable in titles such as Doom Eternal, The Division 2, Control, DiRT Rally , Strange Brigade, Rainbow Six Siege, Red Dead Redemption 2, Assassin’s Creed Odyssey, Call of Duty: Modern Warfare, and well… a few others, you get the point.

What We Learned

While the GTX Ti is starting to show its age, the once mighty flagship GPU still has some fight in it, which is great to see. We have to admit, the initial intention of this benchmark session was to investigate how well the Ti stacked up against the newer GTX in , we often found ourselves more interested in the battle between the GTX and RTX

But we’ll stop ourselves from jumping right to that and talk a little more about the Ti versus the GTX Last time we compared these two head to head in a large range of games the Ti was actually 1% faster or basically identical and that’s still mostly true today. The games that tipped the results in the ’s favor include The Division 2, Ghost Recon Breakpoint and Doom Eternal.

None of those titles were tested before and in our opinion the Ti probably shouldn’t be that much slower, so we suspect this is a result of Nvidia failing to optimize for older hardware.

The GTX Ti is 5 years old now and we’re pretty confident that Nvidia abandons all optimizations around the 6 year old mark. This can be seen when looking at Kepler-based GPUs. We suspect we’re getting to a point where the GeForce series will start to fall away in newer titles. If you happen to be second-hand shopping, keep that in mind.

Lets now shift gears to the RTX

Upon release we found it was ~13% faster than the GTX In today's test the RTX was 20% faster on average, so which games are responsible for the overall improvement in performance?

The biggest contributor is Control, a newer title that wasn't part of the previous test. Control is also an Nvidia sponsored title and a great deal of time has been invested into making sure RTX series GPUs deliver maximum performance, largely so ray tracing doesn’t result in a complete slideshow.

Interestingly, Strange Brigade performance has also been dramatically improved and this title does make use of async compute. Although not a popular title, it is often used for benchmarking, so it doesn’t surprise me that Nvidia has made an effort to optimize performance for Turing-based GPUs here.

The RTX was also 39% faster in Rainbow Six Siege, but that’s not much different to the 33% win it enjoyed using the older DX11 version. Nvidia has optimized Turing for Wolfenstein: The New Colossus, originally the was 20% faster, now with upgraded drivers and multiple game patches, it’s 33% faster. Red Dead Redemption 2 is another new game that massively favors the

Between new games that better utilize modern GPUs and Nvidia’s focus on driver optimizations for Turing, the RTX has been able to further distance itself from the GTX and consequently the GTX Ti. For those of you still rocking the GTX Ti, overall we’d say it’s holding up well and you’re probably reasonably satisfied with the experience, but we suspect it'll start to fall away now and upcoming generations should see it outpaced for around $

The GeForce GTX is still a solid buy but with Nvidia focusing its attention on Turing and future generations supporting ray tracing and DLSS, it'll be interesting to see how well Pascal ages over the next few years. No doubt, we’ll have plenty more benchmark content in the future that will monitor the situation.

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Sours: https://www.techspot.com/review/geforce-gtxti-revisited/

Vs 980 1070 ti

Ti vs Ti

Advantages and disadvantages


Performance rating
Novelty2 November 2 June
Cost$$
Memory bus width
Pipelines / CUDA cores
Memory bandwidth
Chip lithography1628
Thermal design power (TDP)

Technical City couldn't decide between

NVIDIA GeForce GTX Ti
NVIDIA GeForce GTX Ti

and

NVIDIA GeForce GTX Ti
NVIDIA GeForce GTX Ti

The differences in performance seem too small.


Should you still have questions concerning choice between the reviewed GPUs, ask them in Comments section, and we shall answer.

Sours: https://technical.city/en/video/GeForce-GTXTi-vs-GeForce-GTXTi
GTX 980 Ti vs GTX 1070 Test in 7 Games (i5 7600k)

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