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Touhou 6 - Embodiment of Scarlet Devil

Touhou 6 - Embodiment of Scarlet Devil, is a 2D, vertical scrolling shooter that provides extended hours of fun while being one of the most challenging games I have ever played. The first of Touhou’s Project series to be released to Windows, the game found popularity amongst old fans, and newcomers as well. While the game can’t portray itself as the first of its kind, it perfects the genre and delivers an incomparable experience to gamers.


The storyline of the game is fairly interesting, a mysterious mist arrives at Gensokyo's Human Village and blocks the sunlight from reaching its citizens. Humans in that village can’t possibly survive in an environment without the sun, so our heroes Reimu Hakurei and Marisa Kirisame set out to uncover who or what is behind the mist that threatens their village.

Each character has its own motivation to try and save the village Reimu as a protector and guardian wants to ensure the survival of her kind, while Marisa has an interest in what type of riches she can obtain on the journey. On their journey, the duo finds the Scarlet Mansion, which is home to Remilia Scarlet, the one responsible for the mist. Later on, we discover that Remilia is in fact a vampire and that she created the mist, so she could be comfortable during the day.


Controls are straight-forward arrow keys move the characters, Z shoots (and can be held for automatic shooting), X throws a bomb (Spell Card), Shift tightens movements, and focuses shots. The main objective is to run through levels without having the default three lives depleted while shooting the waves of enemies that come your way.

Both characters possess different types of characteristics, each one of them has a unique moving speed, attack range, and attack power. They also have two spells cards which make up for four styles of gameplay. In general, Reimu has more balanced stats, longer range, but weaker attacks. Marisa on the other hand is faster and stronger but relies on a much shorter range to destroy enemies.


Touhou 6 offers four difficulties: Easy, Normal, Hard, and Lunatic. The game also has six playable stages and an extra stage for completion on difficulties above normal. Playing the game on easy will end the game prematurely on stage 5, but it will help you understand the mechanics and the overall “feel” of the game. I highly recommend easy as the starting point.

Normal mode is achievable while being challenging enough. Hard mode feels like a big step up and will challenge even the most seasoned players. Finally, Lunatic mode completion is reserved for an elite group of gamers.


Touhou 6 is one of the series most popular, and one of its best games for a reason. The game provides countless hours of fun and challenge for the conventional players up until hard mode. Now, for the truly hardcore elite players, the battle to complete the game on Lunatic difficulty will challenge you (or drive you crazy).


If you enjoy arcade games and have ever wondered what happens when you throw Space Invaders and Cuphead you will find hours of fun in this game in easy, normal, and hard mode. But, if you are in it for the challenge, if you take Space Invaders, Cuphead, Dark Souls, steroids put them in a blender what comes out is Touhou 6’s Lunatic Mode.


  • Extremely Challenging
  • High Replayability
  • Simple
  • Fun


  • Patterns might seem unfair at times
  • Language barriers

the Embodiment of Scarlet Devil


Team Shanghai Alice


  • Trial: June 10, 2002
  • Full: August 11, 2002


Single-Player Story Mode


Windows 98/98SE/ME/2000/XP/VISTA/7/8 (bold are original platforms)


Pentium 500MHz, 320MB hard disk, Direct3D, DirectX 8, 4MB VRAM, DirectSound, 32MB RAM

Touhou ~ the Embodiment of Scarlet Devil(東方紅魔郷 ~ the Embodiment of Scarlet Devil) is a challenging vertical-scrolling shooter, and is the sixth official game of the Touhouseries. It is the first to be released specifically for the Windows OS.

The game takes place in the mystic oriental land of Gensokyo, as usual. The story revolves around the appearance of a thick red mist, that has covered the land and blocked out the sun. Playing as either Reimu Hakurei (a shrine maiden) or Marisa Kirisame (a playful magician), you must battle your way through 6 difficult stages toward the source of the red mist, and face the "Scarlet Devil" behind it all.


Main article: Gameplay and Strategy (includes a more detailed description of the game and information on scoring)

Embodiment of Scarlet Devil features two different playable characters to choose from, with two different Spell Card types each. Reimu Hakurei can cover a wide area of the screen with weaker attacks, while Marisa Kirisame relies on her speed and power to make up for her thinner attack spread. The bombs (Spell Cards) also show different behavior and damage depending on the character and type chosen.

Some important gameplay features that Embodiment of Scarlet Devil introduces over its predecessor Mystic Square are "automatic item collection" which allows you to collect all items on screen by moving to the top of the screen if you are at full power, and a counter-bomb system, which allows you to negate an enemy hit by pressing the bomb button within a short reaction time immediately after.


Main article: Story (includes the translated script)

During a peaceful summer in Gensokyo, an unnatural scarlet mist appears without warning and covers much of the land. It is strong enough to block out the sun, causing the affected areas to become dark and cold. Reimu Hakurei, a shrine maiden working at the Hakurei Shrine, feels it is a shrine maiden's duty to find the cause of this unnatural weather. Marisa Kirisame, a magician, hopes that the person casting the spell will have some interesting items to collect. Depending on who you choose, only one of these two heroines actually goes out and investigates.

The heroine travels toward the island of a lake where the mist seems to originate from. Before reaching her destination, the heroine is intercepted by Rumia, who was traveling by the lake's edge, and then Cirno, who called the lake her home. However, Rumia and Cirno were not related to the source of the mist. Upon reaching the island, the heroine is immediately attacked by many guards. The offensive is led by Hong Meiling, who is unsuccessful in driving away the intruding heroine from the premises. After the fight, the heroine enters the Scarlet Devil Mansion, certain that the person causing the mist is inside. The heroine first looks through a dim library, where Patchouli Knowledge tries to stop the heroine from proceeding any further. The heroine then reaches the main hallways, where the chief maid Sakuya Izayoi also tries to stop the heroine from reaching her mistress. After the long journey, the heroine comes face to face with the Scarlet Devil herself, Remilia Scarlet, on the balcony of the Scarlet Devil Mansion. Remilia reveals that the scarlet mist was created so that she could feel comfortable walking out during the day. After a fierce battle, Remilia is defeated and things return to relative normality in Gensokyo.

A few days later, the heroine returns to the Scarlet Devil Mansion during Remilia's absence and finds the entire household in chaos. Making her way to the main hallways, the heroine fights a stronger maid staff than before, as well as a much stronger version of Patchouli. As the heroine wonders why everyone is on edge, Remilia's little sister, Flandre Scarlet, appears. Flandre reveals that she has been hidden inside the mansion for 495 years, and she has never seen a human before. Flandre asks the heroine to play with her, and after a long and difficult battle, Flandre is defeated.

Additional information

External links

  1. 24 tv wiki
  2. 2007 ford edge dimensions
  3. Polished to perfection cleaning service
  4. Wrought iron driveway markers
  5. Hover 1 dynamo manual


The Embodiment of Scarlet Devilis the sixth game in th e Touhou Project, released on the Windows OS in 2002. It was the first to be released on the Windows OS, and the first to be published by Team Shangai Alice.


All is well in the land of Gensokyo, that is, until one summers day, a thick scarlet mist begins to cover the land. The mist is thick enough to block out the sun, so the affected areas quickly become dark and cold. Reimu Hakurei, the resident Shrine Maidenof the Hakurei Shrine, decides that it is her duty to investigate the cause of the scarlet mist and put an end to it, while Marisa Kirisame, a powerful witch, believes that she might discover some interesting items and powers if she finds the root.


The Embodiment of Scarletplays out like many other vertically scrolling Danmaku shooting games, with your character always facing the top of the screen, shooting at anything that moves while avoiding and weaving through the many bullet patterns, and facing bosses at the end of each stage.

There are four difficulties: Easy, Normal, Hard and Lunatic. Each difficulty affects the number of bullets fired by each enemy, the rate of fire, the movement patterns of them, and the number and type of enemy Spell Cards used.

There are 6 stages in the game, each more difficult than the last, and after clearing the game without the use of a continue on any one difficulty, an Extra Stage will be unlocked. The Extra Stage features significantly stronger and fast enemies, an extremely hard mid-boss and boss battle, and no option to continue once all of your lives have been used up.

Defeating Enemies

The Embodiment of Scarlet Devilfeatures many different enemies which you must defeat in order to progress through the stages. The player can do so through the use of the following abilities:

The Shot
The shot is the basic way of defeating an enemy. A shot's attack area and behaviour will vary depending on the character you have chosen, and you can also power up the shot by filling the Power Level through the collection of power items, where small power items increase your power level by 1, and large ones by 10. The shot will gradually become more powerful as the player reaches the  Power levels of 8, 16, 32, 48, 80, 96, and 128 (MAX). When the player reaches MAX power, all onscreen bullets will cancel out and turn into star items, which are automatically collected, and during the time the player has MAX power, the player can auto-collect all onscreen items by moving their character close to the top of the screen.

Master Spark is a good choice when opting for overkill
Bombs can be used to get out of desperate situations. A bomb's attack area, duration and power will vary depending on the Attack Type you have selected, but most of the time, it will deal heavy damage to every enemy onscreen, as well as cancel out any onscreen bullets and automatically collect every onscreen item, however, enemies defeated through the use of a bomb will not drop any items. While a bomb is activated, and a short period after it has finished, the player's character will be invincible. At the beginning of the game, and after every respawn, you will have 3 bombs. You can increase your bomb supply through the collection of bomb items. You can carry a maximum of 8 bombs at a time, and if you collect a bomb item while at the limit, that bomb will be lost.


The Embodiment of Scarlet Devilfeatures a ranking system where, as your rank increases, enemy bullets will have their speed and numbers increased. The effect the ranking system has on the game can be seen most prominently in boss battles, where the bullet difference between minimum and maximum rank can differ by a factor of 4 or more, and bullet movement speeds can double.

The players rank ranges between 0 to 32, and is reset to 16 at the beginning of each stage. It slowly increases with survival time, and it jumps up noticeable when the player defeats an enemy Spell Card, until the cap of 32 is reached. It will also be decreasedby 16 everytime the player is hit.

Boss Battles

Patchouli has a wide range of Spell Cards available for use
Each boss has multiple lives, which are represented by multiple health bars, and they will normally switch between Spell Cards and normal attacks once with each lifebar .

A boss' Spell Cards will often comprise of complicated patterns which will involve projectiles and magic made especially for each Spell Card. If the player manages to defeat an enemy Spell Card without getting harmed or using a bomb, a substantial score bonus is awarded.

Both a normal and Spell Card phase of a boss battle will be accompanied by a timer. When the timer runs out, the boss will switch their next attack pattern, even if their health bar isn't empty, although doing this without being hit or using a bomb will provide no score bonus.


There are two playable characters to chose from in The Embodiment of Scarlet Devil, each with two attack types. The player decides which character to play and which attack type to use at the beginning of the game.

Reimu Hakurei

Basic Performance
- Movement Speed: ★ ★ ★
- Attack Range: ★★★★
- Attack Power: ★ ★ ★

Attack Type A(Spirit Spell Card)
- Main Firepower: Homing Amulet
- Bomb: Fantasy Seal
 -Summary: An excellent choice when faced with a swarm of enemies, as her widespread and homing attacks deal with them rather quickly. However, her attacks aren't as effective against bosses.

Attack Type B (Dream Spell Card)
- Main Firepower: Persuasion Needle
- Bomb: Evil-Sealing Circle
 -Summary: This attack type is good if you wish to balance out a good attack range with good attack power, at the cost of a weak bomb.

Marisa Kirisame

Basic Performance
- Movement Speed: ★ ★ ★ ★
- Attack Range: ★
- Attack Power: ★ ★ ★ ★

Attack Type A(Magic Spell Card)
- Main Firepower: Magic Missile
- Bomb: Stardust Reverie
 -Summary: This attack type is perfect when facing bosses, as it deals heavy damage. However, the attack range is rather small.

Attack Type B (Love Spell Card)
- Main Firepower: Illusion Laser
- Bomb: Master Spark
 -Summary: Although the Illusion Laser is a little lacking in damage and attack range, the bomb more than makes up for that with its incredible power.


Scoring works similarly to many other Touhou games.


Any damage dealt to an enemy, whether it be dealt by a shot or a bomb, will increase the player's score slightly. Defeating enemies will award the player with a slightly more points, although these tend to range in the hundreds, per enemy.


To graze a bullet, the player must come dangerously close to an enemy's bullet. Each graze will add 500 points to the player's score and will add 1 point to the player's "Graze number", which is used to calculate the player's final clear bonus. It is possible to graze a bullet only once, meaning there will not be any additional points or grazes if a bullet is followed, although lasers can be continually grazed throughout their duration.

Point Items

Whenever an enemy is defeated, there is a chance that it will release a point item. The higher up the screen they are collected, the more points that will be awarded, up to a defined maximum based on the diffuculty the player has chose. Whenever a point item is collected for maximum value, the number will be shown in yellow. The auto-item-collect line is in the same location as where point can be collected for their maximum value. The number of point items collected in a stage is also used to calculate the Clear Bonus.

Power Items

Whenever an enemy is defeated, there is a chance that it will release a power item. The number of points gained for these will remain at 10 per item, until the player's power level reaches MAX, where each additional power item collected will then be worth more than the last, until the maximum value per item, which is 51,200, is reached. Unlike point items, the points gained from power items will always be the same anywhere on the screen. However, if a life is lost, the points earned per item will revert back to 10, and the player will have to restart the process to reach the maximum of 51,200 per item.

Full power items award 1,000 points.

Reducing China's health bar to a certain point provides star points
Star Items

A star item will appear anytime an enemy bullet has been cancelled out, which can happen when the player defeats the Spell Card/attack pattern of a boss, reaches maximum power, defeats a certain type of enemy, or when a bomb erases the enemy bullet. Each star item is worth 500 points 10 points for every 3 grazes the player has in that stage (i.e: if the player has 9 grazes, a total of 530 points would be awarded for each star item), although there is an exception, which is when a star item is created through the use of a bomb, in which case it will only award 100 points.

Enemy Bullet Bonus

Whenever a boss or mid-boss' health bar is reduced by one, or their Spell Card is defeated, all onscreen bullets are nullified, and they are tallied up to calculate the enemy bullet bonus. The more enemy bullets onscreen at the time, the higher this bonus becomes.

Spell Card Bonus

Whenever you defeat a boss or mid-boss' Spell Card within the allocated time limit, without being hit or using a bomb, you will recieve a Spell Card bonus, which is added to your score. The intial value of the Spell Card bonus will vary depending on which Spell Card is being used, however, as the timer decreases, so will the value of the bonus recieved as well, which is usually rounded to the nearest five-thousand.

Clear Bonus

At the end of each stage, you will be provided with bonus points based on how well you performed. The bonus is calculated like this:

- Stage number x 1,000
- Power x 100
- Graze count x 10

This combined total is then multiplied by the number of point items the player collected during that stage.

If the difficulty is anything other than easy, and if the stage happens to be the final stage, the following is added:

- Player x 3,000,000 (Lives in stock, not including your current one)
- Bomb x 1,000,000 (Bomb stock)

Finally, depending on the conditions you played under, the result is multiplied by these modifies, rounded down to the nearest 10:

- 4 Initial Lives: x 0.5
- 5 Initial Lives: x 0.2
- Easy Difficulty: x 0.5
- Normal Difficulty: x 1.0
- Hard Difficulty: x 1.2
- Lunatic Difficulty: x 1.5
- Extra Difficulty: x 2.0

The end result is then added to your score.


In The Embodiment of Scarlet Devil,every stage has different music, while every boss has their own theme. The translated name of each theme is provided below the original version:

- Title Screen Theme
    Scarlet Beyond a Crimson Dream

ZUN note:
    It's Japanese, because it's Touhou (Eastern). No, really. However, it's not like the game is (^^;
    This doesn't sound like a shooting game piece. Furthermore, is a title theme really necessary at all? :)

- Stage 1 Theme
    A Soul as Red as a Ground Cherry

ZUN note:
    The image of a midnight forest. As it's the first stage, I aimed for something a little energetic, so hopefully people would get into it.
    But isn't it something a little more comical and hectic?

- Stage 1 Boss: Rumia's Theme
    Apparitions Stalk the Night

ZUN note:
    Not just this, but all the music this time is meant to be light. This comes from an image of youkai in night... or, at least, I hope so (^^;
    It's fairly relaxed and a little silly.

- Stage 2 Theme
    Lunate Elf

ZUN note:
    I thought of water and mist, and mixed an omen or two. In many ways, it resembles the feel of older titles. I don't really know why there's a Stage 2 anyway (^^;

- Stage 2 Boss: Cirno's Theme
    Beloved Tomboyish Girl

ZUN note:
    I actually did think of a dim-witted girl for this. However, I don't know if what came out can be considered bright or dark. The tempo is pretty fast, but... Well, it's stage 2. (ha)

- Stage 3 Theme
    上海紅茶館 〜 Chinese Tea
    Shanghai Teahouse ~ Chinese Tea

ZUN note:
    I intended to make it more Chinese, but it didn't quite work out. (^^;
    However it's still Oriental, because I knew it would be hard to put Oriental songs past stage 4 (^^;
    It's more New Age rather than Fusion, I guess?

- Stage 3 Boss: Hong Meling's Theme
    Shanghai Alice of Meiji 17

ZUN note:
    A hint of Europe, mixed with game music. (a 2:8 ratio) It's strange that it's not more Chinese, but that's because it's composed with the image of the French settlement in Shanghai in mind. But, Meirin looks like she's not human. Then what is she... (eh)

- Stage 4 Theme
    Voile, the Magic Library

ZUN note:
    From here, the game moves indoors, so it's composed with indoor atmospheres in mind. Its tone shifts to something more ominous halfway through the song, where you would normally meet the mid-stage boss.
    Other than that, there's nothing special about this theme, but really, it's not a shooting game piece :)

- Stage 4 Boss: Patchouli Knowledge's Theme
    ラクトガール 〜 少女密室
    Locked Girl ~ The Girl's Secret Room

ZUN note:
    Again with this sick feeling...
    It's a dark song, without any light or bright moments, despite its quite fast-paced nature. It could stand to be a little less heavy, as listening to this piece could drag someone down :)

- Stage 5 Theme
    The Maid and the Pocket Watch of Blood

ZUN note:
    A very mysterious song. Its unusual beat toys with your sense of speed, sometimes seeming to go faster. I was trying for a rock piece, but as I don't listen to rock much, it's quite possible that I have no idea what I'm doing (^^;

- Stage 5 Boss: Sakuya Izayoi's Theme
    月時計 〜 ルナ・ダイアル
    Lunar Clock ~ Luna Dial

ZUN note:
    You can't have a maid without hard rock (j/k) It's quite driving, fitting for the second-to-last stage.

    ...Guess I still don't know much about rock (^^;
    Let's just say it's poetic rock, done my way.

- Final Stage Theme
    The Young Descendant of Tepes

ZUN note:
    The final stage themes have always been loaded, so I made it upbeat this time.
    As the final stage itself is quite short, I made this piece not as assertive.

- Final Stage Boss: Remilia Scarlet's Theme
    Septette for the Dead Princess

ZUN note:
    With this, I tried for a "This is the end!" feeling. I didn't want it to be regal or ominous, which is normal for a final stage, so I made it Jazz-Fusion based with a hint of loli... wait, that's not any different than normal.
    Its melody is easy for even me to get, so I like this song.

- Extra Stage Theme
    The Centennial Festival for Magical Girls

ZUN note:
      Sometimes it's Chinese, sometimes it's New Age. Why? This is what happens after messing with my keyboard. It's like an accumulation of my laziness. If you listen closely, there are many strange rhythms in this song. In other words, my toy-box.

- Extra Stage Boss: Flandre Scarlet's Theme
    U.N. Owen was her?

ZUN note:
    I liked this one the best out of the whole game. It depicts a devilish girl in an Oriental and mysterious way. Loli-tastic melodies like this are what I'm best at, so I had a lot of fun composing this.

- Ending Theme
    Crimson Beyond a Fleeting Eternity

ZUN note:
    As you can guess from its name, this is an arranged version of the title theme. So it's also in a Japanese style.
    Well, not that there's anything wrong with that.

- Staff Roll Theme
    紅楼 ~ Eastern Dream...
    Crimson Belvedere ~ Eastern Dream...

ZUN note:
    The staff roll has always been dark and desperate, so I made it a bit more happy and hopeful this time. I think. As the staff list is always short, I couldn't write a long piece. I could have made it more magnificent, but it ended up a little dry. That was not my intention (heh)

Secrets and Unlockables

The Embodiment of Scarlet Devilfeatures a number of secret and unlockables, ranging from discarded characters to replay exploits:

Rin Satsuki

Fanart of Rin Satsuki

If a text search of the EoSD data files is performed, you'll come across the name "冴月麟" (Satsuki Rin) near the other playable characters. Associated with her are the attack types 花符 (Flower Sign) and 風符 (Wind Sign). There have been many theories about this mysterious character, including that she is a Kirin (due to the matching character in her name) and that she is a nurse, which is based on a remark made by Marisa during the Extra Stage. There has even been fanart drawn of her.

Practice Start: Unlocking Stages

Stages can be unlocked in Practice Start at a specific level and for a specific character and type when they are completed in the standard "Start" mode on the same difficulty and using the same character and type. The stage will unlocked even if continues are used.

View More Than 15 Replays

If replay files are renamed to "th6_ud*.rpy", where * is any string of characters, they will be accessible in the "Replay" menu, and they won't take up any of the 15 slots for saving replays. However, the first 4 characters of the * in "th6_ud*.rpy" must be unique from any other * in the replay folder, or else that replay won't be recognized by the game.


The Embodiment of Scarlet Devilhas 6 different endings, each one being triggered through meeting a certain criteria.

Normal Endings

The good endings are achieved when the player beats the game without using any continues:

- Normal Ending 1
Beat the game without using any continues, using Reimu Type A.

- Normal Ending 2
Beat the game without using any continues, using Reimu Type B.

- Normal Ending 3
Beat the game without using any continues, using Marisa Type A.

- Normal Ending 4
Beat the game without using any continues, using Marisa Type B.

Bad Endings

The bad endings are achieved when the player beats the game, but has used one or more continues:

- Bad Ending 1
Beat the game using one or more continues, using Reimu (any type).

- Bad Ending 2
Beat the game using one or more continues, using Marisa (any type).
Touhou 6 - The Embodiment of Scarlet Devil - No Bombs Lunatic 1cc

Embodiment of Scarlet Devil

2002 bullet hell video game

2002 video game

Touhou Koumakyou ~ the Embodiment of Scarlet Devil. (Japanese: 東方紅魔郷 〜 the Embodiment of Scarlet Devil., lit. "Eastern Lands of the Scarlet Devil") is a 2002 vertical bullet hellscrolling shoot 'em up developed by Team Shanghai Alice. It is the sixth game in the Touhou Project series, and the first Touhou game to be released for Microsoft Windows. The story follows either the mikoReimu Hakurei or the magician Marisa Kirisame, as they fight through the world of Gensokyo to find the cause of vampiric red mist, covering the sky scarlet red in the middle of summer.

ZUN, the developer of the Touhou Project series, had planned to end the series after the release of Mystic Square in 1998. After graduating, ZUN started work at Taito as a game developer and composed music for games created by Amusement Makers, publishers of the PC-98Touhou games. Leaving the group in 2001 but remaining at Taito, he formed the one-man dōjin circle Team Shanghai Alice, initially applying as a music circle to the 61st Comiket. After a denial, ZUN then instead decided to develop a full game to submit at Comiket 62, reviving the Touhou Project series. The jump from PC-98 to Windows represented a "clean slate" for both the series and its developer, and so Embodiment of Scarlet Devil essentially serves as a soft reboot of the series.

Due to the handmade nature of indie dōjinshi works, initial sales of the game were low, being sold for one day at a single Comiket booth. Over the next few months, ZUN would start to open mail orders online for the game. Reception of the game was largely positive: the series soon developed a devout cult following. At Comiket 63, four months after release, there was a single derivative circle dedicated to Touhou; this number would grow to 2,372 circles seven years later, breaking the convention's record. The series' move to Windows allowed for Embodiment of Scarlet Devil to reach a much wider audience, and it remains not only one of the most popular and acclaimed Touhou games to date, but one of the most popular games of all time in Japan. Physical copies of the game have been self-published and sold for almost 20 years. In 2013, ZUN stated that Embodiment of Scarlet Devil was the best-selling Touhou game.


Main article: Touhou Project § Gameplay

An example of gameplay in Embodiment of Scarlet Devil, illustrating the game's basic mechanics.

Embodiment of Scarlet Devil is a vertical scrolling shoot 'em up, in which the player shoots enemies who come from the top of the screen while dodging their attacks. The game offers two playable characters to choose from, each having two shot types. Reimu Hakurei, the miko of the Hakurei Shrine, covers a wide area of the screen with weaker attacks and a small hitbox, whereas Marisa Kirisame relies on her speed and power to make up for her thinner attack spread. The player can enter Focus mode, which slows the player character, making it easier to dodge enemy attacks. Embodiment of Scarlet Devil is the only Windows game that does not show the player's hitbox while focusing – this is remedied in Perfect Cherry Blossom. The player has the option to use bombs, which will grant temporary invulnerability, clear the screen of enemy bullets, and deal immense damage, but the player has a limited supply of bombs, meaning they must be used cautiously. Bombs act differently depending on the character and shot type chosen. If the player is hit by an enemy bullet, and uses a bomb within a six frame window, they can avoid death, a technique known as "deathbombing". Unique to Embodiment of Scarlet Devil, the amount of time in which a player can perform a deathbomb is decreased each time it is successfully done.[3]

Bosses and midbosses appear at the end and middle of the game's stages respectively. Embodiment of Scarlet Devil is the first Touhou game to utilise the Spell Card system. Each boss in the game uses various attack phases, or Spell Cards, of which all are given a name, unlike the PC-98 games' random attacks. These are used in a specific order depending on difficulty and character choice. Each Spell Card has its own countdown timer – defeating an enemy Spell Card before time runs out will grant a point bonus, and a further bonus is given if they are completed without dying or using any bombs. When a Spell Card times out, the boss switches to its next attack.[c] There are 64 Spell Cards in total, and they can be viewed in the "Score" menu once the player has encountered them.

Points can be acquired in various ways. Shooting enemies, grazing their bullets, and collecting point and power items that they drop on death will increase the number of points. Points are deducted if the player dies or uses their bombs. Power items increase the player's shot power, giving it more damage and a larger cone of fire, and when at maximum power, the player can move to the top of the screen to collect all on-screen items at once. Collecting enough points will grant the player extra lives and bombs. The amount of lives the player starts with can be chosen in the options menu – the default is three, and starting with less or more lives will apply a positive or negative multiplier to the player's score respectively.

The game features six stages and four levels of difficulty – Easy difficulty prematurely ends the game after stage five, automatically granting the bad ending. An additional "Extra Stage" is unlocked in the main menu if the player completes all the regular stages without using a continue.[d]



The Touhou Project series is set in Gensokyo,[e] a land sealed from the outside human world and primarily inhabited by yōkai, legendary creatures from Japanese folklore that are anthropomorphised in Touhou. A small number of humans live in Gensokyo, however.[5] One of them is Reimu Hakurei, the miko of the Hakurei Shrine, located within the Great Hakurei Barrier, separating the two worlds. The main character of the series, she is often tasked with resolving supernatural "incidents" caused in and around Gensokyo. Marisa Kirisame, the other main playable character of the series, is a smug human who has become a magician through sheer hard work, and generally prioritizes self-interest and her own kleptomania over the interests of others. The player chooses either to play as Reimu or Marisa. The text of Reimu's scenarios tend to be more grounded in the narrative, while Marisa's are more humorous in tone, generally mocking the scenario.


In Gensokyo, the sky becomes covered in red mist, blocking out the sun in the middle of summertime, which becomes known as the Scarlet Mist Incident (紅霧異変). Reimu Hakurei becomes determined to find the cause of the red mist, as if left alone, the mist would spread across Gensokyo's border to the human world.[6] Marisa Kirisame hopes that the person responsible for the mist would have some interesting items to collect.[7]

The heroine observes that the mist is coming from the direction of the Misty Lake (霧の湖).[8] Travelling in that direction, she stumbles across the yōkai Rumia,[9] and later the ice fairy Cirno,[10] determining neither are related to the mist – instead, the Scarlet Devil Mansion (紅魔館), which seems to have appeared from out of nowhere, is discovered to be the cause.[11] The mansion's guard, Hong Meiling,[12] resident anemic witch, Patchouli Knowledge,[13] and time-stopping maid, Sakuya Izayoi,[14] all try and stop the intruder from reaching the lord of the mansion, Remilia Scarlet, but fail. Remilia, a vampire,[15] tells the heroine that she created the mist to block out the sun so that she could feel comfortable during the day. After defeating Remilia, if the player has not used any continues, the mist is removed, and Remilia compromises with walking around with a parasol in daylight.[16]

A few days pass, and Remilia returns to the Hakurei Shrine to chat with the heroines, leaving care of the mansion to Sakuya.[17] All of a sudden, a harsh storm brews, but only around the mansion, and Remilia confides to the heroines that she can't go back to the mansion in this weather. They leave, and Remilia realises that Patchouli has cast a storm over the mansion to prevent her younger sister Flandre Scarlet from escaping.[18] The chosen heroine encounters Flandre in the mansion, where she claims she has been locked in the basement for 495 years.[19] Flandre asks that the heroine plays with her, and they defeat her. Reimu promises that they will play with her again another time,[20] while Marisa taunts her with quotes from the poem Ten Little Indians.[21]


The Embodiment of Scarlet Devil brings things back to the starting point, by curbing the game systems that change the difficulty in obscure ways while at the same time pursuing the natural fun of dodging bullets.

ZUN's blog (2002)[22]

After the release of the previous Touhou game, Mystic Square in 1998, ZUN, creator and developer of the series, graduated from university. Mystic Square was intended to be the final Touhou installment as ZUN "sealing" his dōjin activities – he had originally planned to stop with Lotus Land Story.[23] He would go on to work at Taito as a game developer, and also composed music for various games created by members of Amusement Makers, the publishers of the PC-98 Touhou games. ZUN left Amusement Makers in 2001, but continued to work at Taito until 2007, meaning each Touhou game until Mountain of Faith was developed concurrently with ZUN's work at Taito, which include Greatest Striker, Magic Pengel: The Quest for Color, Bujingai, Graffiti Kingdom and Exit, as well as some other games that were ultimately cancelled.[24]

ZUN would reenter dōjin activities by establishing his own dōjin circle, changing his generic developer team name "ZUN Soft" to Team Shanghai Alice, although initially the circle was not meant to develop games. ZUN applied to Comiket 61 under this name as a music circle, but was rejected. ZUN would instead decide to develop a game before the next Comiket, reviving the Touhou Project series.[25] An announcement was then made on ZUN's blog promoting the game.[22] As PC-98 usage declined in comparison to Microsoft's Windows architecture in Japan around the late 90s, Embodiment of Scarlet Devil marks the first time ZUN programmed a Windows application from scratch. As ZUN was more familiar with APIs and DirectX and was relatively unfamiliar with the application level, a lot of time was put into creating libraries and tools for the game. Some libraries were borrowed from Seihou – as thanks, Ponchi, a member of Seihou's development team, is given a credit as "Program Support". As a result, little time remained to improve the game's presentation, and ZUN resolved to improve the next game in that regard.[26] The game's basic engine would later be reused for the games Perfect Cherry Blossom, Imperishable Night, and Phantasmagoria of Flower View.

As Embodiment of Scarlet Devil would be the first release of Team Shanghai Alice and the first game made for a Windows audience, ZUN felt that the game would need to leave an impression. This resulted in the game's Western theme, unlike most other games in the Touhou Project which have a more oriental theme.[27] This also allowed the game's plot to be contained within its own narrative – Embodiment of Scarlet Devil does not mention or feature any PC-98 era characters bar Reimu and Marisa. Now regarding his past works as juvenilia,[28] the jump from PC-98 to Windows represented a "clean slate" for both ZUN and the series: Embodiment of Scarlet Devil essentially serves as a soft reboot.[29] ZUN has since remarked how the general theme and direction of Touhou only started to come together during the development of Embodiment of Scarlet Devil.[30]

ZUN's general goal for Embodiment of Scarlet Devil was to stay away from over-complication, and to let the player have fun simply dodging bullets.[22] The Spell Card system was created by ZUN in 1999 while working on Seihou, and was intended to be a means to identify bullet patterns with names as well as adding depth to his characters. ZUN further stated that Embodiment of Scarlet Devil itself was created for the purpose of introducing this system, and it has featured in every game after.[31] ZUN also had interest during development in making a danmaku game in which the player could switch between two characters easily during the game, as he believed there weren't many games that incorporated such a system. However, he felt that having playable characters that had not been previously introduced would be unnatural, and so this system was reserved until Imperishable Night, where he had determined enough characters had been introduced to the series.[32] A demo version of the game, containing the first three stages, was distributed online on June 10, 2002, and is still available for download today.[33][34] A portrait of an unused character named Rin Satsuki was used to advertise Embodiment of Scarlet Devil at Comiket 62 – she was ultimately cut from the game due to time constraints.[35]

"U.N. Owen Was Her?"

"U.N. Owen Was Her?" features sharp arpeggio patterns and odd time signatures. This audio sample contains the song's intro.
ZUN's comments on the song imply it was his favorite during the development of the game.[36]

Problems playing this file? See media help.

The game's soundtrack was originally composed for the RolandSC-88 Prosound module. However, ZUN decided to arrange and re-record the soundtrack in WAV format using a Roland Edirol SD-90 he had recently purchased, just before the game was released.[37] As a result, two separate versions of the soundtrack exist, and SC-88 Pro compatible MIDI files are still found in the game's data, although the WAV version of the soundtrack is by far the most recognised by default. ZUN has stated he was aiming to give the game's music a "brighter" feel over the PC-98 games by attempting to add jazz-fusion elements to the soundtrack,[38] and that Remilia Scarlet's theme "Septette for the Dead Princess" and Flandre Scarlet's theme "U.N. Owen Was Her?" were the songs he most thought of as representative of the game.[26] "Septette for the Dead Princess" uses melodic fragments from the 3rd movement of Ludwig van Beethoven's Sonata Pathétique[39] – the name of the track is also a homage to Maurice Ravel's Pavane for a Dead Princess.[26] Some references are used from other material, mainly from the 1939 Agatha Christie mystery novel And Then There Were None for symbolism and dialogue in the game. The name of "U.N. Owen Was Her?" is taken from the novel's "Una Nancy Owen" character – ZUN states it relates to Flandre since like U.N. Owen, she is also an unknown being.[26] Quotes and references from the book are also used in Marisa's dialogue.[26][21]

ZUN has stated his intention to re-release Embodiment of Scarlet Devil on Steam, but due to compatibility issues when running the game in fullscreen on Windows 10, the frame rate does not have a limit, causing the game to move at such a speed that it is unplayable. Fan patches to remedy this have since been released, but ZUN said that he was not able to fix the issue himself, as he has lost the source code.[40]

Reception and legacy[edit]

Further information: Touhou Project § Reception and fanworks

Upon release at Comiket 62, Embodiment of Scarlet Devil sold considerably more than any of the PC-98 games, beyond expectation. Because of this, initial circulation of the game was very limited, later being sold through online CD retailers.[22] Retrospective Japanese reviews were positive, looking back on the game with nostalgia, and noting the fast-paced bullet action as a well-needed upgrade compared to its PC-98 counterparts.[41][42] In a 2018 retrospective, IGN Japan's Shin Amai named Embodiment of Scarlet Devil the best game of 2002, calling the bullet hell mechanics mediocre, but that the level design, music, and presentation's charm make the game a masterpiece that would go on to become one of the most popular Japanese games of all time.[43] Speaking in 2013, ZUN said that Embodiment of Scarlet Devil was the overall best selling Touhou game.[44] As of July 2021, physical copies of the game are still being produced and sold, almost twenty years after release.[45][46] The game has never been officially released in a language other than Japanese, but fan translation patches are popular, and have translated the game into more than 80 languages.[47][f] ZUN does not plan to give any Touhou game an official English translation, although he has shown support for fan patches.[48]

As a result, Embodiment of Scarlet Devil is largely responsible for sowing the seeds for the series' growth in popularity, helped by ZUN allowing the use of characters, music and other qualities of the series to be used freely in fan works with attribution.[49] Fans would start to sell derivative content at Comiket, starting with Comiket 63 just six months later with one derivative booth.[50] By Comiket 77, this number had grown to 2,372 circles dedicated to Touhou. This would break the convention's record held by The Prince of Tennis at Comiket 66.[51]

Embodiment of Scarlet Devil consistently ranks as one of the most popular entries in the Touhou Project series. In annual polls conducted by the Japanese Touhou Wiki, Embodiment of Scarlet Devil has been voted the most popular game each year since 2016.[52][53][54][55][56] Every character (excluding unnamed midbosses) introduced in Embodiment of Scarlet Devil rank consistently high in popularity polls: in a 2020 poll, every character ranked amongst the top 30, with three in the top 10.[56] Cirno, Patchouli Knowledge, Remilia Scarlet and especially Sakuya Izayoi have all become recurring characters throughout the mainline series as background characters, playable characters, or bosses.

The music of Embodiment of Scarlet Devil is also consistently praised as amongst the best in the series. Flandre's boss theme "U.N. Owen Was Her?" is notable for creating an internet meme and spreading the popularity of the series in the West.[57] It has been remarked that the 2008 viral video "Ronald McDonald Insanity" or "McRoll'd" which remixes the song with samples of Ronald McDonald was the first contact with Touhou for thousands of Western internet users – the two videos share over 21 million views as of July 2021.[58][59][60] It is also notable for its use in the rise of the Black MIDI scene, which involve MIDI compositions that contain notes in the trillions.[61] A Synthesia version of "U.N. Owen Was Her?" uploaded to YouTube in December 2009 mislabelled as composer John Stump's "Faerie's Aire and Death Waltz" amassed tens of millions of views,[g][57] causing confusion and plagiarism accusations towards Stump to amass.[63] A correctly labelled reupload of the same video currently has more than 10 million views.[64] Because of this, "U.N. Owen Was Her?" spread virally online under the "Death Waltz" name, and the original piece is largely unknown by most. In actuality, "Death Waltz" is a satirical piece which is entirely unplayable, and bears no resemblance to "U.N. Owen Was Her?".[65] "U.N. Owen Was Her?" and Remilia's boss theme "Septette for the Dead Princess" have alternated between first and second place in music popularity rankings of Touhou since 2014.[52][53][54][55][56] Cirno's boss theme, "Beloved Tomboyish Girl" was later remixed by dōjin group IOSYS into "Cirno's Perfect Math Class" in 2008, which too became an internet meme with over 6 million views on Nico Nico Douga,[66] parodying the series and the character's lack of intelligence.[67]Toby Fox, the creator of Undertale, has cited Touhou as a major influence both musically and gameplay-wise, as he downloaded Embodiment of Scarlet Devil and Perfect Cherry Blossom during middle school. Parts of the soundtrack for Undertale use the same soundfont as Embodiment of Scarlet Devil's soundtrack, and the mini-bullet hell attacks present in the game resemble Touhou's gameplay.[68][69]

Notable fanmade Touhou games that adopt the setting of Embodiment of Scarlet Devil include Touhou Luna Nights, Koumajou Densetsu: Scarlet Symphony and the second chapter of Touhou LostWord. Fanmade anime have also been made for the game. Fantasy Kaleidoscope ~ The Memories of Phantasm (幻想万華鏡) by the circle Manpuku Jinja adapts the story of Embodiment of Scarlet Devil to anime form[70] while Musou Kakyou: A Summer Day's Dream (東方二次創作同人アニメ 夢想夏郷) uses the setting and characters of Embodiment of Scarlet Devil in an original story. Summer Day's Dream is notable for starring high-ranking professional seiyuu, such as Rie Tanaka, Miyuki Sawashiro, Aoi Yuuki, and Aki Toyosaki.[71][72]


  1. ^Embodiment of Scarlet Devil was sold on the final day of Comiket 62.[2]
  2. ^Additionally, Ponchi, a member of Seihou Project's development team "Shunsatsu sare do?", is credited as "Program Support".
  3. ^If no attacks are left, the boss fight is completed. As a result, pacifist playthroughs of the game are possible.[4]
  4. ^Continuing on any difficulty will automatically grant the player the bad ending on completion, preventing this unlock. The "Extra Stage" also prevents players from continuing.
  5. ^Japanese: 幻想郷, Hepburn: Gensōkyō, literally "Land of Illusions" or "Land of Fantasy"
  6. ^The menu for the Touhou Community Reliant Automatic Patcher (THCRAP) lists more than 80 translations for each Touhou Project game, including Embodiment of Scarlet Devil.
  7. ^The original upload of this mislabelled Death Waltz has since been privated.[62]


  1. ^ ab"東方紅魔郷 ~ the Embodiment of Scerlet Devil. [sic]". Retrieved 29 July 2021.
  2. ^Team Shanghai Alice (11 August 2002). Embodiment of Scarlet Devil (PC).
  3. ^Touhou Koumakyou ~ the Embodiment of Scarlet Devil omake - Capturing and Hints
  4. ^"Touhou 6 EoSD - Lunatic Pacifist (No Shoot, No Bomb, w/ Pause Buffering)". Retrieved 29 July 2021.
  5. ^Team Shanghai Alice (11 August 2002). Embodiment of Scarlet Devil (PC).
  6. ^Team Shanghai Alice (11 August 2002). Embodiment of Scarlet Devil (PC).
  7. ^Team Shanghai Alice (11 August 2002). Embodiment of Scarlet Devil (PC).
  8. ^Team Shanghai Alice (11 August 2002). Embodiment of Scarlet Devil (PC).
  9. ^Team Shanghai Alice (11 August 2002). Embodiment of Scarlet Devil (PC).
  10. ^Team Shanghai Alice (11 August 2002). Embodiment of Scarlet Devil (PC).
  11. ^Team Shanghai Alice (11 August 2002). Embodiment of Scarlet Devil (PC).
  12. ^Team Shanghai Alice (11 August 2002). Embodiment of Scarlet Devil (PC).
  13. ^Team Shanghai Alice (11 August 2002). Embodiment of Scarlet Devil (PC).
  14. ^Team Shanghai Alice (11 August 2002). Embodiment of Scarlet Devil (PC).
  15. ^Team Shanghai Alice (11 August 2002). Embodiment of Scarlet Devil (PC).
  16. ^Team Shanghai Alice (11 August 2002). Embodiment of Scarlet Devil (PC).
  17. ^Team Shanghai Alice (11 August 2002). Embodiment of Scarlet Devil (PC).
  18. ^Team Shanghai Alice (11 August 2002). Embodiment of Scarlet Devil (PC).
  19. ^Team Shanghai Alice (11 August 2002). Embodiment of Scarlet Devil (PC).
  20. ^Team Shanghai Alice (11 August 2002). Embodiment of Scarlet Devil (PC).
  21. ^ abTeam Shanghai Alice (11 August 2002). Embodiment of Scarlet Devil (PC).
  22. ^ abcdPCGamer (24 November 2014). "The story of the Touhou sensation". PC Gamer. Retrieved 17 July 2021.
  23. ^"Translated comments from the Music Room of Mystic Square". Retrieved 17 July 2021.
  24. ^Szczepaniak, John. The Untold History of Japanese Game Developers. pp. 367–370.
  25. ^八重垣那智 (2005-12-09). "「東方」制作者インタビュー「シューティングの方法論」第1回 - ZONE Z". (in Japanese). Aetas. Retrieved 2020-02-03.
  26. ^ abcdeZUN, "Shanghai Alice Correspondence Vol.1"Archived 2010-11-15 at the Wayback Machine. Embodiment of Scarlet Devil Afterword. 2002-8-11.
  27. ^"神主ZUN、『風神録』についてかく話りき!", Chara Mel, Ichijinsha, p. 111, 2007-11-10
  28. ^"ZUN email responses". Retrieved 27 August 2021.
  29. ^"Archive of ZUN's responses on the former Gensou Bulletin Board, post from 2003/05". 幻想掲示板0301-0306. Internet Archive. Archived from the original on 9 September 2005. Retrieved 14 November 2019.
  30. ^Solamarle (2007-11-09). "Notes on ZUN's Genyou Denshou Lecture". Archived from the original on 2009-08-19. Retrieved 2009-07-10.
  31. ^「システム」「スペルカードボーナス」, 幻想掲示板 (ZUN's guestbook) via webarchives. 2002-11.
  32. ^ZUN, "Shanghai Alice Correspondence Vol.3 (duplicated)". Imperishable Night Demo Afterword. 2004-4-18.
  33. ^""Diary of ZUN's additions to the Touhou site up to 2005"". Retrieved 17 July 2021.
  34. ^"Team Shanghai Alice - Touhou Project 6th". Retrieved 19 July 2021.
  35. ^"ZUN's AWA Q&A Panel". Retrieved 17 July 2021.
  36. ^Team Shanghai Alice (11 August 2002). Embodiment of Scarlet Devil (PC).
  37. ^"ZUN's reply to messages on the former Gensou Bulletin Board 1". Retrieved 21 July 2021.
  38. ^Team Shanghai Alice (11 August 2002). Embodiment of Scarlet Devil (PC).
  39. ^"ZUN's 'Septette for the Dead Princess' sample of Ludwig Van Beethoven's Sonata No. 8 Pathetique - 3rd Movement". Retrieved 21 July 2021.
  40. ^Yokoyama, Keiichi (29 May 2020). "東方ProjectのWindows向け1作目『東方紅魔郷』Steam版はリリースが難しい。ソースコードがないため". Automaton Media.
  41. ^"弾幕シューティング「東方紅魔郷 ~ the Embodiment of Scarlet Devil.」のレビュー" (in Japanese). Retrieved 17 July 2021.
  42. ^"東方紅魔郷 ~ the Embodiment of Scarlet Devil.[同人PCソフト]" (in Japanese). Retrieved 17 July 2021.
  43. ^"あの頃のゲーム、僕らのGOTY――ゲームとネットが本格的に繋がり始めた2002年の個人ベストゲームは?". IGN Japan (in Japanese). IGN Japan. 2 July 2018. Retrieved 17 July 2021.
  44. ^Szczepaniak, John. The Untold History of Japanese Video Game Developers. p. 373.
  45. ^"Akiba Hobby - 東方紅魔郷~the Embodiment of Scarlet Devil~ / 上海アリス幻樂団". Retrieved 19 July 2021.
  46. ^"【新品】東方紅魔郷~the Embodiment of Scarlet Devil~ / 上海アリス幻樂団". Retrieved 17 July 2021.
  47. ^"Touhou Patch Center:Download". Retrieved 31 July 2021.
  48. ^Szczepaniak, John. The Untold History of Japanese Game Developers. p. 375.
  49. ^"Copyright status/Terms of Use of the Touhou Project". Retrieved 17 July 2021.
  50. ^"Release Timeline". Retrieved 29 July 2021.
  51. ^Fujimoto, Yukari (2014). "2. Naruto as Cultural Crossroads". In Berndt, Jaqueline; Kümmerling-Meibauer, Bettina (eds.). Manga's Cultural Crossroads. Cambridge Eng. New York: Routledge. p. 188 note 27. ISBN . Archived from the original on 2017-12-08. Retrieved 2016-08-25.
  52. ^ ab"第12回 東方Project 人気投票". toho-vote.
  53. ^ ab"第13回 東方Project 人気投票". toho-vote.
  54. ^ ab"第14回 東方Project 人気投票". toho-vote.
  55. ^ ab"第15回 東方Project 人気投票". toho-vote.
  56. ^ abc"第16回 東方Project 人気投票". toho-vote.
  57. ^ ab"U.N. Owen Was Her? Know Your Meme". Retrieved 17 July 2021.
  58. ^"McDonald's "Ran Ran Ru" Commercials Know Your Meme". Retrieved 21 July 2021.
  59. ^"Ronald McDonald Insanity". 2 January 2008. Retrieved 21 July 2021.
  60. ^"McRoll'd". 14 January 2008. Retrieved 21 July 2021.
  61. ^Reising, Sam (April 15, 2015). "The Opposite of Brain Candy—Decoding Black MIDI". NewMusicBox. Archived from the original on 1 June 2017. Retrieved 17 July 2021.
  62. ^"Original, now privated upload of mislabelled Death Waltz". 29 December 2009. Retrieved 28 July 2021.
  63. ^Greg Stump (13 March 2010). "Comment section of "John Stump, composer of Faerie's Aire and Death Waltz"". Retrieved 28 July 2021.
  64. ^"Impossible Piano Song - Death Waltz (U.N. Owen Was Her?)". 25 October 2011. Retrieved 29 July 2021.
  65. ^"REAL and ORIGINAL Death Waltz found! (+Sheet Music)". Retrieved 28 July 2021.
  66. ^"チルノのパーフェクトさんすう教室(高画質・高音質版)H264 - ニコニコ動画". Nico Nico Douga. 2021-07-05. Archived from the original on 2021-07-05. Retrieved 2021-07-18.
  67. ^Green, Scott. "Celebrate 9.9 And 9th Anniversary Of "Cirno's Perfect Math Class" With Alternate Edition Music Video". Crunchyroll. Retrieved 2021-07-18.
  68. ^""I've been a fan of Touhou since I was 10 years old... It's quite a big inspiration to me both musically and gameplay-wise, so if you enjoyed the bullet patterns in UNDERTALE, please check it out sometime. ヨホ"". Twitter. Retrieved 17 July 2021.
  69. ^"『UNDERTALE』トビー・フォックス×『東方』ZUN×Onion Games木村祥朗鼎談──自分が幸せでいられる道を進んだらこうなった──同人の魂、インディーの自由を大いに語る". 電ファミニコゲーマー – ゲームの面白い記事読んでみない? (in Japanese). Retrieved 17 July 2021.
  70. ^"Touhou-Based 'The Memories of Phantasm' Anime Streamed". Anime News Network. August 16, 2011. Archived from the original on July 8, 2012. Retrieved 17 July 2021.
  71. ^Loo, Egan (8 December 2008). "Touhou Anime Project Dōjin DVD at Comiket This Month (Updated)". Anime News Network. Retrieved 23 August 2021.
  72. ^Hanashiro, Emma (17 May 2014). "Episode 2.5 of Touhou Project Dōjin Anime 'A Summer Day's Dream' Released". Anime News Network. Retrieved 23 August 2021.

External links[edit]


06 touhou

I trembled all over, because I love this feeling. A hot round head rolled over my lips and I almost automatically waved my hips, wanting to feel it again. Sasha did not disappoint me: he made a few more long movements, caressing my petals with his penis, and only then put it to the entrance and.

Slowly pressed. A resilient large head rolled into me, bursting open the walls and pushing inward.

Touhou 06 - EoSD Lunatic - Perfect Stage 6 Run

Let's go to the shore. We settled down on her bag-mat, I lay on my back, she sat on my penis with her back to me so that I could see everything that was. Happening.

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Especially this little hole - now we will wipe it properly. Despite a slightly squeamish smile, Ira watched with interest the actions of the nurse. Standing next to her, Larisa could not tear her eyes away from the boy's ass with a pink scrotum hanging under it. The visual demonstration did not have the desired effect of Tanin.

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